Alexander Bock
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2ae7095d9b
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Fix image dilation (closing #108)
- Using pixel(=texel) coordinates and integer offsets
- Using a single channel stencil texture instead of a 4-channel one
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2016-08-18 16:29:00 +02:00 |
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Alexander Bock
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72e1e9231a
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Add an update method to the ProjectionComponent that takes care of Shader rebuildin
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2016-08-18 16:27:44 +02:00 |
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Alexander Bock
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e284543434
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Make use of a secondary stencil buffer for masking the dilation areas
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2016-08-18 11:43:51 +02:00 |
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Alexander Bock
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4f1fe0dd49
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Add optional image dilation to the ProjectionComponent
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2016-08-17 11:25:29 +02:00 |
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Alexander Bock
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6f05ed3b98
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Make ProjectionComponent an actual component rather than using inheritance
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2016-06-29 23:27:01 +02:00 |
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Alexander Bock
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25b49e882d
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Automatically remove placeholder.png for the projection cases where a real image is available
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2016-06-05 16:11:06 +02:00 |
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Alexander Bock
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9a3818f007
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ProjectionComponent always loads the placeholder textures and reuses it
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2016-06-04 20:58:58 +02:00 |
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Alexander Bock
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ef75066478
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Rename projection shaders to more sensible names
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2016-06-04 20:42:10 +02:00 |
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Alexander Bock
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3d82173ff0
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Don't set alpha value to 1.0 for all projection images
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2016-06-04 20:33:17 +02:00 |
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Alexander Bock
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2700ef6ea8
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Moving potential targets into ProjectionComponent
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2016-06-04 13:45:55 +02:00 |
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Alexander Bock
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4dda541d1f
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More work on refactoring RenderablePlanetProjection and RenderableModelProjection
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2016-06-04 13:38:50 +02:00 |
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Alexander Bock
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491226ea7a
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Started refactoring RenderableModelProjection and RenderablePlanetProjection to place common code into ProjectionComponent
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2016-06-03 18:30:16 +02:00 |
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