Commit Graph

41 Commits

Author SHA1 Message Date
Alexander Bock
203cff04cc Make use of the new uniform cache method that uses the variable names as uniform names (#3217) 2024-04-30 08:12:33 +02:00
Alexander Bock
4328476d26 Use more filesystem::path where applicable 2024-04-06 23:55:59 +02:00
Alexander Bock
6e29d898cf Update copyright header 2024-02-06 15:53:24 +01:00
Alexander Bock
46ed8382e8 Add the ability to specify a custom shader for the RenderableGalaxy class 2023-09-28 09:40:51 +02:00
Alexander Bock
4f4764209f Happy new year 2023-01-02 11:19:33 +01:00
Alexander Bock
9b1143f02f Ubuntu 22.04 and GCC11 fixes (#2163)
* Update CEF version
* Update Ghoul
* Update SGCT
* Update codegen
* Remove warnings happening on Ubuntu 22.04 with GCC 11
* AppleClang warning fixes
* Compile fix for Ubuntu and MacOS
* Add Qt 6.2.3 to the CMAKE_PREFIX_PATH
2022-06-28 00:46:01 +02:00
Emma Broman
c2755b8633 Documentation updates (closes #1846)
* Add some missing renderables
* Tiny refactor of documentation identifiers and log category keys
2022-01-20 09:16:05 +01:00
Alexander Bock
d7d279ea16 Happy new year 2022-01-01 12:32:55 +01:00
Alexander Bock
87da9a27ab Feature/path normalization (#1674)
* Path normalization (making sure there are fewer cases of '"..."'
* Using more std::filesystem::path instead of std::string
* Update Ghoul
2021-07-01 23:46:22 +02:00
Alexander Bock
863a861944 Feature/galaxy (#1576)
* Some cleanup of the galaxy renderer
* Remove translation from renderablegalaxy
* Apply additive blending when compositing downsampled volume;  Use star distance as alpha for transparency (closes #1208)
2021-04-30 14:31:12 +02:00
Alexander Bock
7004c02b86 Happy new year 2021-01-02 15:26:51 +01:00
Alexander Bock
38caff9c02 Move a lot of the initialization of the RenderableGalaxy from the initializeGL to the initialize method to make use of the multithreading
Don't keep the volume in RAM when it has been uploaded to the GPU
2020-08-18 10:30:05 +02:00
Alexander Bock
d8e9db76a3 Update the copyright header to 2020 2020-02-10 21:51:01 +01:00
Alexander Bock
9491f73803 More GLM initialization fixes 2020-02-10 01:18:27 +01:00
Alexander Bock
24ce773da9 Update GLM version
Correctly initialize all values as they are no longer default-initialized
2020-02-10 00:09:31 +01:00
Alexander Bock
5f200d4394 Some cleanup 2019-12-27 19:51:33 +01:00
Alexander Bock
c8106da25b First version of galaxy caching 2019-12-27 17:21:00 +01:00
Jonathas Costa
caa02ca20a Clean up. Added the raycasting number of steps as a slider for user's control. 2019-11-12 17:19:23 -05:00
Jonathas Costa
86bd05276f Added slide control for downscaling factor. 2019-11-11 13:29:32 -05:00
Jonathas Costa
0fce6a8d26 Super-fast volume (aka Downscaled Volume Rendering). 2019-11-10 14:17:23 -05:00
eriksunden
7509d1abd6 Proper discard of stars if the volume is not visible. 2019-08-20 10:59:42 +02:00
eriksunden
a9fd242386 Fixed boundary artifacts in general for volume rendering. Look and feel of rendering is now very nice. Also the stars fade nicely now. 2019-08-19 14:16:36 +02:00
eriksunden
3d0d446497 Fixes for emiitance and volume cut (still weird that it disappears). 2019-08-16 14:58:08 +02:00
eriksunden
03543d8fe4 Can now choose point or billboard for star rendering in galaxy module, point is preferred due to massive better performance. Time for HDR :). 2019-08-16 13:35:46 +02:00
eriksunden
a966457641 Star rendering with halo texture implemented. 2019-08-15 14:48:19 +02:00
eriksunden
9a1a3e397b PointCloud data rendered and location for volume and pc seems to be correct (need some cleanup). PSFtexture for billboards next thing. 2019-08-14 14:59:58 +02:00
eriksunden
3688f3e718 Work on Milky Way Galaxy volume rendering. Loading and raycasting works. Tonemapping and stars next. 2019-06-25 16:31:14 +02:00
Alexander Bock
bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Alexander Bock
c7a96a6b59 Address clang tidy complaints
Update Ghoul repository
Update SGCT repository
2018-11-30 15:34:09 -05:00
Alexander Bock
4952f8f977 Code cleanup branch (#618)
* Make height map fallback layer work again
  * Add documentation to joystick button bindings
  * Removed grouped property headers
  * Add new version number constant generated by CMake
  * Make Joystick deadzone work properly
  * Change the startup date on Earth to today
  * Fix key modifier handling
  * Add debugging indices for TreeNodeDebugging
  * Fix script schedule for OsirisRex
  * Do not open Mission schedule automatically
  * Upload default projection texture automatically

  * General code cleanup
  * Fix check_style_guide warnings
  * Remove .clang-format
  * MacOS compile fixes
  * Clang analyzer fixes
2018-06-10 04:47:34 +00:00
Alexander Bock
dcfef3557f Update copyright header 2017-12-29 20:11:22 +01:00
Alexander Bock
c9a3c68f19 Fix style guide issues
Update Ghoul repository
2017-12-29 19:18:06 +01:00
Alexander Bock
78e3320cde Separate Renderable::initialize into initialize and initializeGL functions
Handle initialize in a separate thread and display rudimentary loading screen
2017-11-02 14:27:35 -04:00
Alexander Bock
45d5676177 Minor compile fixes 2017-10-10 11:27:29 -04:00
Alexander Bock
31377466ba Remove return values from initialize and deinitialize functions 2017-07-28 17:51:25 -04:00
Alexander Bock
94e3e11188 Update copyright header to 2017
Update Ghoul repository
Remove libgdal link
2017-02-06 18:02:01 -05:00
Emil Axelsson
ad3921fda5 Remove unused postRender method for scene graph nodes and renderables 2016-12-14 14:14:53 +01:00
Alexander Bock
df543f0ec3 Cleanup of license headers
Cleanup of include guards in modules
2016-12-09 12:02:16 +01:00
Emil Axelsson
8771a238d3 improve galaxy rendering 2016-06-08 15:00:03 +02:00
Emil Axelsson
1901166640 improved galaxy rendering 2016-06-03 11:16:57 +02:00
Emil Axelsson
7e7d27446c volumetric galaxy rendering 2016-05-20 11:01:01 +02:00