Alexander Bock
203cff04cc
Make use of the new uniform cache method that uses the variable names as uniform names ( #3217 )
2024-04-30 08:12:33 +02:00
Alexander Bock
4328476d26
Use more filesystem::path where applicable
2024-04-06 23:55:59 +02:00
Alexander Bock
6e29d898cf
Update copyright header
2024-02-06 15:53:24 +01:00
Alexander Bock
46ed8382e8
Add the ability to specify a custom shader for the RenderableGalaxy class
2023-09-28 09:40:51 +02:00
Alexander Bock
4f4764209f
Happy new year
2023-01-02 11:19:33 +01:00
Alexander Bock
9b1143f02f
Ubuntu 22.04 and GCC11 fixes ( #2163 )
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* Update CEF version
* Update Ghoul
* Update SGCT
* Update codegen
* Remove warnings happening on Ubuntu 22.04 with GCC 11
* AppleClang warning fixes
* Compile fix for Ubuntu and MacOS
* Add Qt 6.2.3 to the CMAKE_PREFIX_PATH
2022-06-28 00:46:01 +02:00
Emma Broman
c2755b8633
Documentation updates ( closes #1846 )
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* Add some missing renderables
* Tiny refactor of documentation identifiers and log category keys
2022-01-20 09:16:05 +01:00
Alexander Bock
d7d279ea16
Happy new year
2022-01-01 12:32:55 +01:00
Alexander Bock
87da9a27ab
Feature/path normalization ( #1674 )
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* Path normalization (making sure there are fewer cases of '"..."'
* Using more std::filesystem::path instead of std::string
* Update Ghoul
2021-07-01 23:46:22 +02:00
Alexander Bock
863a861944
Feature/galaxy ( #1576 )
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* Some cleanup of the galaxy renderer
* Remove translation from renderablegalaxy
* Apply additive blending when compositing downsampled volume; Use star distance as alpha for transparency (closes #1208 )
2021-04-30 14:31:12 +02:00
Alexander Bock
7004c02b86
Happy new year
2021-01-02 15:26:51 +01:00
Alexander Bock
38caff9c02
Move a lot of the initialization of the RenderableGalaxy from the initializeGL to the initialize method to make use of the multithreading
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Don't keep the volume in RAM when it has been uploaded to the GPU
2020-08-18 10:30:05 +02:00
Alexander Bock
d8e9db76a3
Update the copyright header to 2020
2020-02-10 21:51:01 +01:00
Alexander Bock
9491f73803
More GLM initialization fixes
2020-02-10 01:18:27 +01:00
Alexander Bock
24ce773da9
Update GLM version
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Correctly initialize all values as they are no longer default-initialized
2020-02-10 00:09:31 +01:00
Alexander Bock
5f200d4394
Some cleanup
2019-12-27 19:51:33 +01:00
Alexander Bock
c8106da25b
First version of galaxy caching
2019-12-27 17:21:00 +01:00
Jonathas Costa
caa02ca20a
Clean up. Added the raycasting number of steps as a slider for user's control.
2019-11-12 17:19:23 -05:00
Jonathas Costa
86bd05276f
Added slide control for downscaling factor.
2019-11-11 13:29:32 -05:00
Jonathas Costa
0fce6a8d26
Super-fast volume (aka Downscaled Volume Rendering).
2019-11-10 14:17:23 -05:00
eriksunden
7509d1abd6
Proper discard of stars if the volume is not visible.
2019-08-20 10:59:42 +02:00
eriksunden
a9fd242386
Fixed boundary artifacts in general for volume rendering. Look and feel of rendering is now very nice. Also the stars fade nicely now.
2019-08-19 14:16:36 +02:00
eriksunden
3d0d446497
Fixes for emiitance and volume cut (still weird that it disappears).
2019-08-16 14:58:08 +02:00
eriksunden
03543d8fe4
Can now choose point or billboard for star rendering in galaxy module, point is preferred due to massive better performance. Time for HDR :).
2019-08-16 13:35:46 +02:00
eriksunden
a966457641
Star rendering with halo texture implemented.
2019-08-15 14:48:19 +02:00
eriksunden
9a1a3e397b
PointCloud data rendered and location for volume and pc seems to be correct (need some cleanup). PSFtexture for billboards next thing.
2019-08-14 14:59:58 +02:00
eriksunden
3688f3e718
Work on Milky Way Galaxy volume rendering. Loading and raycasting works. Tonemapping and stars next.
2019-06-25 16:31:14 +02:00
Alexander Bock
bb3db7ada7
Feature/jenkins fix ( #816 )
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* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Alexander Bock
c7a96a6b59
Address clang tidy complaints
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Update Ghoul repository
Update SGCT repository
2018-11-30 15:34:09 -05:00
Alexander Bock
4952f8f977
Code cleanup branch ( #618 )
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* Make height map fallback layer work again
* Add documentation to joystick button bindings
* Removed grouped property headers
* Add new version number constant generated by CMake
* Make Joystick deadzone work properly
* Change the startup date on Earth to today
* Fix key modifier handling
* Add debugging indices for TreeNodeDebugging
* Fix script schedule for OsirisRex
* Do not open Mission schedule automatically
* Upload default projection texture automatically
* General code cleanup
* Fix check_style_guide warnings
* Remove .clang-format
* MacOS compile fixes
* Clang analyzer fixes
2018-06-10 04:47:34 +00:00
Alexander Bock
dcfef3557f
Update copyright header
2017-12-29 20:11:22 +01:00
Alexander Bock
c9a3c68f19
Fix style guide issues
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Update Ghoul repository
2017-12-29 19:18:06 +01:00
Alexander Bock
78e3320cde
Separate Renderable::initialize into initialize and initializeGL functions
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Handle initialize in a separate thread and display rudimentary loading screen
2017-11-02 14:27:35 -04:00
Alexander Bock
45d5676177
Minor compile fixes
2017-10-10 11:27:29 -04:00
Alexander Bock
31377466ba
Remove return values from initialize and deinitialize functions
2017-07-28 17:51:25 -04:00
Alexander Bock
94e3e11188
Update copyright header to 2017
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Update Ghoul repository
Remove libgdal link
2017-02-06 18:02:01 -05:00
Emil Axelsson
ad3921fda5
Remove unused postRender method for scene graph nodes and renderables
2016-12-14 14:14:53 +01:00
Alexander Bock
df543f0ec3
Cleanup of license headers
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Cleanup of include guards in modules
2016-12-09 12:02:16 +01:00
Emil Axelsson
8771a238d3
improve galaxy rendering
2016-06-08 15:00:03 +02:00
Emil Axelsson
1901166640
improved galaxy rendering
2016-06-03 11:16:57 +02:00
Emil Axelsson
7e7d27446c
volumetric galaxy rendering
2016-05-20 11:01:01 +02:00