* Update CEF version number
* Set OpenSpace_Helper version of C++ to 20
* Update C++ syntax to v 20
* Remove deprecated function (now default)
* Set the cache folder for cef
* Make static function in webbrowsermodule that determines if we can use accelerated rendering
* Add flag for accelerated rendering to webrenderhandler
* Use accelerated rendering
* Implement function to see if gui should absorb click
* Adhere to 80 char linewidth
* Make only the UI GPU accelerated
* Use dirty rects size for the texture to remove crash
* Better comments
* Make has content function work for GPU acceleration
* Make it so all browsers can be accelerated
Tried making it so only the gui was accelerated for simplicity. Performance plummeted, so reverted that
* Tidy up
* Add accelerated rendering flag to the screenspacerenderable shader
* Add temporary fix to make the sky browser work
* Remove flag from gui render handler
* Enable webgl in a nicer way
* Unbind texture in screenspacerenderable
* Add better comments for error handling
* Tidy up
* Address PR comments
* Make the acceleration Windows only
* Remove unnecessary setting of shader dictionary
* Add display handler to browser client
* Make glfw change mouse cursor depending on cef cursor
* formatting
* Add switch to main
* Update modules/webbrowser/src/browserclient.cpp
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Address comments on PR
* Update again
* Update modules/webbrowser/src/browserclient.cpp
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Address PR comments
---------
Co-authored-by: Ylva Selling <ylva.selling@liu.se>
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Update CEF version number
* Set OpenSpace_Helper version of C++ to 20
* Update C++ syntax to v 20
* Remove deprecated function (now default)
* Set the cache folder for cef
* Make static function in webbrowsermodule that determines if we can use accelerated rendering
* Add flag for accelerated rendering to webrenderhandler
* Use accelerated rendering
* Implement function to see if gui should absorb click
* Adhere to 80 char linewidth
* Make only the UI GPU accelerated
* Use dirty rects size for the texture to remove crash
* Better comments
* Make has content function work for GPU acceleration
* Make it so all browsers can be accelerated
Tried making it so only the gui was accelerated for simplicity. Performance plummeted, so reverted that
* Tidy up
* Add accelerated rendering flag to the screenspacerenderable shader
* Add temporary fix to make the sky browser work
* Remove flag from gui render handler
* Enable webgl in a nicer way
* Unbind texture in screenspacerenderable
* Add better comments for error handling
* Tidy up
* Address PR comments
* Make the acceleration Windows only
* Remove unnecessary setting of shader dictionary
* Allow web dev tools to connect to CEF
* Update modules/webbrowser/include/browserinstance.h
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Update modules/webbrowser/include/webrenderhandler.h
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Apply suggestions from code review
Co-authored-by: Emma Broman <emma.broman@liu.se>
---------
Co-authored-by: Ylva Selling <ylva.selling@liu.se>
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Update CEF version number
* Set OpenSpace_Helper version of C++ to 20
* Update C++ syntax to v 20
* Remove deprecated function (now default)
* Set the cache folder for cef
* Update modules/webbrowser/src/cefhost.cpp
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Update version number
---------
Co-authored-by: Ylva Selling <ylva.selling@liu.se>
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Apply the hue, value, saturation, and gamma values from the renderengine to screenspace renderables. Change the screenspace's own gamma value into an offset
* Make it clearer that the gamma correction is now an offset
* Add support for multiple windows & viewports
With correct rendering of both Scene and Overlays/GUI.
GUI is restricted to either the first window or any other windows tagged
with "GUI", overlays are drawn on all windows/viewports.
Closes#2542 and #1645
* handled underscore and period special in c++ for cef bug; also removed F5 special code and changed to keybinding; closes#853; closes#896
* removed extra line
* fix formatting from review
* Add Ceres to touch interaction list (Forgotten in previous commit. OBS! This list will be removed)
* Small code updates (Logical ordering of functions, code standard)
* Fix compilation issue when using debug define
* Make touch navigation abort idle behavior
* Make reset a trigger property
* Fix some broken property sliders (the default step size was too big)
* Update interaction monitor state on touch interaction with WebGui
* Add some documentation of what "LM" means, and make unit test a developer property
* Define WIN32_LEAN_AND_MEAN and VC_EXTRALEAN globally
* Use forked version of TUIO, some more work on precompiled headers
* Improvements for the Kameleon module
Fix interaction problems when hovering/clicking with the mouse in a non-GUI window, when having a setup with more than one window (e.g. the single_gui.json setup)
Previously, clicking with the mouse in the rendering window without the GUI also triggered mouse clicks in all the other windows, including the GUI windows. This was disturbing for interaction in the single_gui setup
Now, the GUI modules check to see if the clicked window is actually an interaction window
* Linux CEF Helper removes space in filename but re-adds space post-build
* Call lua helper functions from session recording to match node names
* Revert "Call lua helper functions from session recording to match node names"
This reverts commit f052f58776, which was
accidentally made to the wrong branch.
* Restrict the CEF Helper file renaming fix to GNU Make builds only
* Typo fix