Wilhelm Björkström
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7e198a0009
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WIP: Schwarzchild implementation in OpenGL from pre computed map
Co-Authored-By: Emil Wallberg <49481622+EmilWallberg@users.noreply.github.com>
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2025-03-05 17:40:51 +01:00 |
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Wilhelm Björkström
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f327a39cd3
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Applying viewMatrix to the blackhole camera plane
Co-Authored-By: Emil Wallberg <49481622+EmilWallberg@users.noreply.github.com>
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2025-02-28 14:15:31 +01:00 |
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Wilhelm Björkström
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2d092e75d4
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Moved spherical coordinates conversion to shader.
Co-Authored-By: Emil Wallberg <49481622+EmilWallberg@users.noreply.github.com>
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2025-02-28 14:03:12 +01:00 |
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Wilhelm Björkström
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7f7f2e5854
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Environment map from spherical coordinates.
Co-Authored-By: Emil Wallberg <49481622+EmilWallberg@users.noreply.github.com>
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2025-02-28 14:03:12 +01:00 |
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Emil Wallberg
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12de1366ec
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Texture rendering
Rendering texture to the camera quad
Co-Authored-By: Wilhelm Björkström <143391787+Grantallkotten@users.noreply.github.com>
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2025-02-28 14:03:12 +01:00 |
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