Erik Broberg
|
ce67314065
|
Naive and simple distance dependent interaction speed. Useful for debugging
|
2016-05-17 18:22:57 -04:00 |
|
Erik Broberg
|
ca968b8589
|
Added AABB class, doing frustum culling based screen space AABB based on chunks 8 extreme points (min/max height per corner)
|
2016-05-13 15:15:08 -04:00 |
|
Erik Broberg
|
4c3604420e
|
Added maximumRadius() and setting cache values from separate method instead of init list
|
2016-05-12 11:37:47 -04:00 |
|
Kalle Bladin
|
ce5876c2c5
|
Cull in clipmap globe
|
2016-05-02 21:32:52 -04:00 |
|
Kalle Bladin
|
2df2d25305
|
Use dictionary to set radii of globe.
|
2016-04-28 22:07:45 -04:00 |
|
Erik Broberg
|
582c1044af
|
Commented code to test tile loading with concurrent job manager. Texture Loader does not allow multithreading
|
2016-04-28 12:42:58 -04:00 |
|
Kalle Bladin
|
8af4e1ddce
|
Change rendering of patches to map to ellipsoids instead of spheres.
|
2016-04-27 16:16:26 -04:00 |
|
Kalle Bladin
|
16116acdc2
|
Use the minimum radius in the ellipsoid to determine split level in chunknode.
|
2016-04-27 13:36:38 -04:00 |
|
Kalle Bladin
|
82ab4cc3d2
|
Fix bug in ellipsoid.
|
2016-04-27 12:05:28 -04:00 |
|
Kalle Bladin
|
57c8ca58bf
|
Document code and start debugging Ellipsoid.
|
2016-04-25 20:55:39 -04:00 |
|
Kalle Bladin
|
3f9d85bcb3
|
Create class Ellipsoid.
|
2016-04-25 18:47:18 -04:00 |
|