Don't include Voyager and Pioneer in the base asset as it takes too long to load
Ensure that the webgui asset can load without the dashboard
Fix scripting issue in Rosetta scene with trails
Fix issue with Dashboards that would actually render one line too far down causing trouble with multiline text
Set the render option for renderablebillboards to view direction by default as the normal mode has some issues (see #1342)
Set more sensible maximum value for RenderablePlanesCloud
Correctly show the number of significant digits in the altitude
Replace setPropertyValue with setPropertyValueSingle when clicking on the friction "buttons" on screen
Add a new script function hasProperty to check whether a property exits
Lead to an exception when enabling the exoplanets renderablebillboardclouds during runtime. Should probably investigate why the renderBillboard function is called with a nullptr texture in the first place...
* Updating DU for new data.
* Changed how OS handles partiview colormaps.
* Multiple changes to adapt OS' behavior for cmaps.
* Small tweaks. MW sphere is now fading in the correct spacetime.
* Added all the Star Orbits.
* Fixing bug in speck reading procedure.
* Changed code to allow comments into data region of a speck file.
* Added deep sky objects.
* Added Home label
* Fixed bug in drawelements.
* Added Sun as a separated star for better control.
* Update version numbers on DU assets
* Move starorbits into their own asset file
* Making some of the digital universe renderables fully opaque for performance gains
* Physically-based star rendering.
* New Tully Pic Galaxies speck file w/o Milky Way
* Removed PSC from stars rendering.
* Avoiding extra calculations during shading.
* Removed bug in billboard maximum size code.
* New method to get the current viewport resolution. Used e.g. when rendering stereo side-by-side configuration.
* Same as stereo stars.
* Improved configuration.
* Stars camera orientation.
* Separated changes in billboards.
* Adde min size control.
* Setting minimum size.
* Changed eye position. Changed data array nome inside shaders to a more accurate representation of the data.
* Billboards reflecting actual stars sizes.
* Scaling stars size based on luminosity, Abs Mag and size.
* Rendering to a texture instead of fragment calculation for each star.
* Added default parameters, new configurations and updated parameters.
* Updated speck file handling to reflect a more general specification.
* Added apparent magnitude from the speck files.
* Set correct star values values for Apogee and Galah
* Changed position from vec4 to vec3 to save GPU memory.
* Fade fixes
* Clean up RenderableSphere. Add orientation properties.
* Sane defaults for Digital Universe
* Clean up New Horizons related code
* Add basic scene
* Add ability to initialize rotation as quaternion and mat3
* Adapt legacy code to new Renderable interface
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
* Correctly specify maximum text sizes for grids
* Use StaticScale transformations in grids and remove fixed radius
* Fix Verifier to let grids accept non-integer min and max sizes
* Add a new scale that changes it's value based on the current time and a reference time
* Add a proper radiosphere that grows in real time (closes#728)
* Add default globe customization folders to the assets (closes#724)
* Add new dashboarditem that shows the current camera velocity (closes#702)
* Add ability to add interesting times to a scene (closes#715)
* Reenable keybindings gui element
* Add ShortcutManager
* Add ability to bind keyless keybinds to use as arbitrary shortcuts (closes#710)
* Move global objects out of OpenSpaceEngine
* General cleanup of main.cpp
* Add default_joystick asset to all scenes
* No longer suppress mouse interaction on slave nodes
* Window delegate uses function pointers rather than subclassing
* Fix for false overwriting of ImGUI configuration file
* Change default color and tilt angle of fisheye rendering
* Restructured performance manager
* Simplify screenshot handling
* Make height map fallback layer work again
* Add documentation to joystick button bindings
* Removed grouped property headers
* Add new version number constant generated by CMake
* Make Joystick deadzone work properly
* Change the startup date on Earth to today
* Fix key modifier handling
* Add debugging indices for TreeNodeDebugging
* Fix script schedule for OsirisRex
* Do not open Mission schedule automatically
* Upload default projection texture automatically
* General code cleanup
* Fix check_style_guide warnings
* Remove .clang-format
* MacOS compile fixes
* Clang analyzer fixes
* Add initializeGL and deinitializeGL methods to OpenSpaceModule Call releaseAll from ProgramObjectManager in deinitializeGL to guard against errors when deinitializing assets
* Change removeProgramObject function in RenderEngine to take a non-owning pointer instead of a reference to a unique pointer to make it compatible with the ProgramObjectManager
Update Ghoul repository
* Using ProgramObjectManager in more modules to reduce the number of programs compiled at startup