Jonas Strandstedt
576710f1ef
Added fixed ABuffer implementation
2014-07-08 13:29:15 -04:00
Jonas Strandstedt
83205d6de1
Volume raycasting jittering
...
- Added jitter to volume rendering, reducing artefacts
- Added tracking of more shader files to update the resolve shader
2014-06-25 15:10:05 -04:00
Jonas Strandstedt
633c95a44b
Started work on Samplers having IDs
2014-06-24 14:45:08 -04:00
Jonas Strandstedt
fe701ddc5a
ABuffer uses sampler files
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- RenderableVolumeGL provides a filepath to sampler
- ABuffer reloads all sampler files for each recompilation
- ABuffer has mostly private members
2014-06-24 11:31:06 -04:00
Jonas Strandstedt
3fe447274f
Added intermediate ABuffer class to handle shader
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- Refactored a lot of stuff
2014-06-23 16:59:19 -04:00
Jonas Strandstedt
6419f34b5a
ABuffer working with small issues
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- Pointing to bugfixed Ghoul
- Pointing to Ghoul with Linux file callback
- Fixed interaction distance control bug when moving to close
- Distance control with mouse wheel added
- Kameleonwrapper normalization based on histogram
- ABuffer seems to work with small issues
2014-06-18 10:34:40 -04:00
Jonas Strandstedt
4379d27cbc
Single Linked ABuffer implementation
2014-05-29 12:25:04 -04:00
Jonas Strandstedt
4269282718
Intermediate ABuffer work
2014-05-27 16:28:46 -04:00