Commit Graph

23 Commits

Author SHA1 Message Date
Alexander Bock 43851899c7 Cleanup of more copyright headers
Add debug groups and object names to the OpenGL objects in the framebuffer renderer
2020-02-13 14:59:13 +01:00
Jonathas Costa c4781b01de Feature/new stars rendering (#784)
* Physically-based star rendering.
 * New Tully Pic Galaxies speck file w/o Milky Way
 * Removed PSC from stars rendering.
 * Avoiding extra calculations during shading.
 * Removed bug in billboard maximum size code.
 * New method to get the current viewport resolution. Used e.g. when rendering stereo side-by-side configuration.
 * Same as stereo stars.
 * Improved configuration.
 * Stars camera orientation.
 * Separated changes in billboards.
 * Adde min size control.
 * Setting minimum size.
 * Changed eye position. Changed data array nome inside shaders to a more accurate representation of the data.
 * Billboards reflecting actual stars sizes.
 * Scaling stars size based on luminosity, Abs Mag and size.
 * Rendering to a texture instead of fragment calculation for each star.
 * Added default parameters, new configurations and updated parameters.
 * Updated speck file handling to reflect a more general specification.
 * Added apparent magnitude from the speck files.
 * Set correct star values values for Apogee and Galah
 * Changed position from vec4 to vec3 to save GPU memory.
2019-05-17 01:16:17 +02:00
Alexander Bock f990aaf01c Copyright header cleanup 2019-05-16 16:56:56 -06:00
Alexander Bock dcfef3557f Update copyright header 2017-12-29 20:11:22 +01:00
Jonathas Costa 20003d5b32 Merged master into NewAtmosphere. 2017-07-21 15:02:24 -04:00
Alexander Bock e7b08e1e25 Cleanup copyright information in shaders 2017-07-18 16:24:57 -04:00
Jonathas Costa 9001eb0f96 Merged develop branch into NewAtmosphere branch. 2017-03-30 15:59:20 -04:00
Jonathas Costa 79726f70c8 Rewrite atmosphere all shaders. Add documentation and improve code. Fixed bugs. 2017-03-30 12:21:33 -04:00
Emil Axelsson bf0d5528d0 Resolve some A-buffer related shader issues 2017-03-02 18:20:05 +01:00
Jonathas Costa 1bbced144e Mutiple updates to Atmosphere debugging and rendering. 2016-12-15 15:30:25 -05:00
Alexander Bock c7809cb6cf Some initial work to make OpenGL 3.3 work
Make OpenSpace not crash if the FontRenderer shader cannot be compiled
2016-10-29 16:55:02 +02:00
Emil Axelsson fa1bf5873f fix fisheye rendering bug 2016-06-15 10:41:47 +02:00
Emil Axelsson 1901166640 improved galaxy rendering 2016-06-03 11:16:57 +02:00
Alexander Bock 906470f28e Untabify the rest of the source files
Update Ghoul repository
2016-04-18 20:14:29 +02:00
kalbl 86debebdd9 Fix compilation errors for OSX. 2016-03-30 15:20:20 -04:00
Emil Axelsson ebe10a29b5 Volume rendering compatible with abuffer and framebuffer renderers 2016-03-21 16:40:24 +01:00
Emil Axelsson d4ff8119d1 refactor abuffer and add msaa support. volumes temporarily disabled. 2016-02-02 11:30:27 +01:00
Alexander Bock 4e4de3f40e Changing the hardcoded bv-color map to a transfer function based map 2014-12-05 22:58:14 +01:00
Jonas Strandstedt 5daa77f7b2 Fixed Release build for windows
- Release build is booting but something goes wrong with spice
2014-10-27 15:22:14 +01:00
Jonas Strandstedt 3cad506b5b PowerScaling modifications
- Started working on PowerScaling with some initial changes
- Faking the stars by blending with the abuffer
- Changed texture filtering for planets, looks better in my opinion
2014-10-03 17:02:31 +02:00
Jonas Strandstedt 2d359fd48c Started working on modularizing PSC and ABuffer 2014-09-26 17:03:59 +02:00
Jonas Strandstedt adec1fc215 Moved powescaling shader funcitonality
- Added separete files for the power scaling algorithms
- Added shader tracking and updating for the new files
2014-06-25 16:44:07 -04:00
Jonas Strandstedt 437f511f48 Cleaned up fragment shader in power scaling
- Added Licence to shaders
2014-06-25 10:21:06 -04:00