Commit Graph

50 Commits

Author SHA1 Message Date
Kalle Bladin
4e0bbe2da0 Solve bug that cause some vertices to be misplaced in MultiModelGeometry and calculate MVP matrix for renderable model in double precision 2016-08-02 19:14:52 -04:00
Kalle
5883d75047 Update render function in renderable model to avoid precision errors and remove psc dependency. 2016-07-22 17:05:34 -04:00
Alexander Bock
b2ce3d774c Merge remote-tracking branch 'origin/feature/iSWA' into release/ips 2016-06-16 13:51:08 +02:00
Alexander Bock
77c8ecf6df Rename screnspace* to screenspace shaders 2016-06-16 01:02:13 +02:00
Alexander Bock
ad1893fd6f Cleanup of ScreenSpaceRenderable
Add missing includes to other files
2016-06-16 01:00:10 +02:00
Jonathas Costa
b8025d8c23 New ray ellipsoid intersection routine (initial implementation). 2016-06-09 16:03:28 -04:00
Jonathas Costa
b2c895dab0 Merged branch Atmosphere. 2016-06-09 11:45:56 -04:00
Emil Axelsson
8771a238d3 improve galaxy rendering 2016-06-08 15:00:03 +02:00
Jonathas Costa
dd51c71fb1 Fixed bug in shader that was crashing OS in MacOSX. 2016-06-07 13:51:28 -04:00
Jonathas Costa
f0b76267c4 Added night texture. 2016-06-07 10:49:26 -04:00
Jonathas Costa
388bb15461 Initial implementation of Atmosphere Effects. Use framebuffer to render it. 2016-06-07 10:35:18 -04:00
Jonathas Costa
de6446282f Fixed small bug in shadows. 2016-06-06 18:23:06 -04:00
Jonathas Costa
700f411784 Merged develop branch into PlanetShadows. 2016-06-06 17:19:11 -04:00
Alexander Bock
c6dc426211 Merge remote-tracking branch 'origin/feature/galaxy' into develop
Conflicts:
	data/scene/default.scene
	shaders/PowerScaling/powerScalingMath.hglsl
2016-06-04 19:54:34 +02:00
Emil Axelsson
1901166640 improved galaxy rendering 2016-06-03 11:16:57 +02:00
Michael Nilsson
8ca457b14c solve merge conflict with develop 2016-05-20 09:33:41 -04:00
Alexander Bock
0ab3f0c026 Some fixes on heightmap displacement for RenderablePlanet
Some fixes on heightmap displacement for RenderablePlanetProjection
Enable optional normal map on RenderablePlanetProjection
2016-05-18 19:03:03 +02:00
Alexander Bock
caeb8618a8 Enable heightmaps for RenderablePlanet (closing #21) 2016-05-18 12:12:28 +02:00
Jonathas Costa
36ebe69f60 Changed default moon scene for a total lunar eclipse. 2016-05-16 16:41:09 -04:00
Jonathas Costa
3fa5ed39d5 Planet Shadows 2016-05-16 15:41:04 -04:00
Michael Nilsson
0d49076c54 solve merge conflict with develop 2016-05-03 17:11:28 -04:00
Alexander Bock
eb4904fc17 Moving pscstandard shader into base 2016-05-01 13:21:57 +02:00
Alexander Bock
6daf8cb6a0 Move nighttexture shader into base module 2016-05-01 13:08:30 +02:00
Alexander Bock
472d35b7c4 Use correct orientation for renderableplaneprojection 2016-04-23 04:07:51 +02:00
Michael Nilsson
c72536fbbc untabify to make merge easier 2016-04-20 15:21:30 -04:00
Michael Nilsson
07dfafeddb solve merge conflict with develop 2016-04-20 15:03:51 -04:00
Sebastian Piwell
cb49805b07 Update ghoul 2016-04-20 10:28:53 -04:00
Alexander Bock
906470f28e Untabify the rest of the source files
Update Ghoul repository
2016-04-18 20:14:29 +02:00
Alexander Bock
3de5fb3b55 Add FloatProperty to RenderableStars to modify transparency (closing #150) 2016-04-08 15:11:46 +02:00
Sebastian Piwell
a2fb30b432 Depth working again 2016-03-31 09:39:05 -04:00
Michael Nilsson
af8880274c discard fragment if alpha is 0 in screenspacerenderables 2016-03-18 13:52:11 -04:00
Michael Nilsson
70d7d3c82a add alpha property to screenspacerenderable 2016-03-18 10:33:34 -04:00
Michael Nilsson
4b6b34cd74 added test case for screenspaceimage 2016-03-17 17:45:27 -04:00
Michael Nilsson
fd5a3a7a1f fix issue with abufferrenderer not working with screenspacerenderables 2016-03-16 16:38:05 -04:00
Michael Nilsson
a94f877ac7 add occlusionDepth uniform to screenspaceimage 2016-03-14 10:39:20 -04:00
Sebastian Piwell
34ca17563f Occlussion for fisheye and singel_two_win 2016-03-11 18:51:10 -05:00
Sebastian Piwell
cfd68f2921 ScreenSpaceImage occlussion 2016-03-11 17:08:05 -05:00
Michael Nilsson
7dfdb2083e solved merge conflict 2016-03-11 15:09:07 -05:00
Michael Nilsson
c746338553 added viewprojection matrix to screenspaceimage shaderprogram 2016-03-11 09:36:49 -05:00
Sebastian Piwell
07d6662957 ScreenSpaceRenderabled enabled propery in GUI 2016-03-10 11:19:22 -05:00
Sebastian Piwell
bdaf8dd956 Texture on screnspaceimage 2016-03-09 16:57:29 -05:00
Alexander Bock
f266f0bcee Updated copyright header 2016-02-05 22:47:37 +01:00
Alexander Bock
86e6c21f96 - Make missing SGCT a non-fatal error in CMake
- Add screen sizes to the abuffer dictionary
- Use the new method for setting the screen size in the star rendering
2016-02-04 21:41:17 +01:00
Emil Axelsson
d4ff8119d1 refactor abuffer and add msaa support. volumes temporarily disabled. 2016-02-02 11:30:27 +01:00
Alexander Bock
72ba616414 Merge branch 'develop' into feature/remote_redesign
Conflicts:
	modules/base/shaders/path_fs.glsl
2015-07-07 20:31:01 +02:00
Alexander Bock
9e06b612a7 Remove the unused location declarations in the shader to make OpenSpace compatible with OpenGL 4.0 2015-07-07 11:17:56 +02:00
Alexander Bock
003a438602 Removed while loops from path_vs that caused driver issues with big w values
Removed error that caused the postDraw method not to be called on slave nodes
2015-07-04 15:41:43 +02:00
Alexander Bock
40c42ff772 Fix the scaling of renderablemodel by making the magnification a floatproperty 2015-07-01 17:56:51 +02:00
Alexander Bock
9d733eb613 Moving Kameleon into its own module
Moving fieldline rendering into its own module
2015-05-26 23:51:15 +02:00
Alexander Bock
ca7dcd4762 Move shaders into their correct modules
Add path determination to modules that automatically sets correct path resolve tokens
2015-05-21 15:17:38 +02:00