Kalle Bladin
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4fd0b0643c
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Clearified latlon interface.
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2016-04-14 20:27:43 -04:00 |
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Kalle Bladin
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acf4297491
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Changed definition of ordering in LatLon
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2016-04-14 19:35:24 -04:00 |
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Kalle Bladin
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9a31b11639
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Added classes TextureTile and TextureTileSet.
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2016-04-14 19:29:58 -04:00 |
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kbladin
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23b28f9024
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Solved merge conflict.
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2016-04-12 22:37:20 -04:00 |
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kbladin
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12d2dc23fb
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Clipmap prototype working.
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2016-04-12 21:27:17 -04:00 |
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kbladin
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05569611da
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Created clipmap geometry
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2016-04-12 13:44:28 -04:00 |
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kbladin
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7592edf024
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Solve merge conflict and removed unused code.
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2016-04-11 13:41:06 -04:00 |
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kbladin
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552bdc1786
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Remove NURBS interpolation in favor of global lat-lon maping in shader due to mis match in UV coordinates.
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2016-04-11 12:09:45 -04:00 |
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kbladin
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4e0fc13035
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Two patches to imitate clipmaps. Apparently the UV coordinates are not mapped correctly on the sphere patches which is a big problem.
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2016-04-08 16:06:06 -04:00 |
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kbladin
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cb9cce717c
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Cleaned up code in latlonpatch.
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2016-04-08 12:33:51 -04:00 |
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Erik Broberg
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61883afd2f
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Sending dummy UVs from simple_vs to simple_fs to avoid shader crash
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2016-04-08 10:38:18 -04:00 |
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kbladin
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b0cd9fb7d7
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Solve merge conflicts and changed rendering color for simple fragment shader.
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2016-04-07 21:24:41 -04:00 |
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kbladin
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83d55b87f8
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Nurbs working to exactly define spherical patches. Ugly code but it can be cleaned up.
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2016-04-07 20:49:52 -04:00 |
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kbladin
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16349686d5
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Using NURBS to interpolate patch vertex positions.
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2016-04-07 15:25:33 -04:00 |
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Erik Broberg
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efe2bef2d4
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Created Chunk LOD Globe. Currently renders patches at constant depth
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2016-04-06 17:10:29 -04:00 |
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kbladin
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ee425a7d01
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Implementing a patch class that will be used for clipmaps.
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2016-04-05 14:45:03 -04:00 |
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Karl Bladin
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4b62c337e0
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Rename planetbrowsing to globebrowsing
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2016-04-04 12:01:39 -04:00 |
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