benpm
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792d65c941
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shadow of globe onto rings now uses simple ray/ellipsoid intersection
fixes #3776
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2025-08-25 12:23:25 -06:00 |
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benpm
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0aa1edcfde
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(#3596) added vertex normals to ring quad vertex attribs
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2025-04-25 16:10:33 -06:00 |
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Alexander Bock
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820e90eab4
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Happy new year
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2025-01-14 16:21:08 +01:00 |
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Alexander Bock
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6e29d898cf
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Update copyright header
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2024-02-06 15:53:24 +01:00 |
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Alexander Bock
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4f4764209f
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Happy new year
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2023-01-02 11:19:33 +01:00 |
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Alexander Bock
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12bb47c71e
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Recalculate chunk bounding boxes when the settings of a heightlayer change (closes #2096)
* Correctly calculate Offset when negative numbers are involved
* Adds tile index layer for the Moon
* Remove empty spaces
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2022-11-07 15:45:54 +01:00 |
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Alexander Bock
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c1252902c7
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More Code Cleanup (#2192)
* Harmonizing ( and ) in function calls
* static const -> constexpr
* Fix compile issue
* Unify shader tab size
* Add _fs and _vs to shaders
* Harmonize spacing
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2022-07-26 11:22:41 +02:00 |
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Alexander Bock
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d7d279ea16
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Happy new year
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2022-01-01 12:32:55 +01:00 |
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Alexander Bock
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c3ba532bdb
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Feature/cleanup (#1608)
* Revert screenlog back to showing Info and above messages
* Various code cleanup
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2021-05-25 14:08:33 +02:00 |
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Jonathas Costa
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0307d94983
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Added old rendering method for rings texture as an option.
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2021-02-17 16:02:14 -05:00 |
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