* Interaction speed is not dependent on framerate
* Split up interaction code in files and perform smooth interpolation when changing focus
* Abstract interaction code in to functions.
* Interpolation time is dependent on angle to focus node.
* Use correct delta time when interpolating
* Fix bug regarding decomposition of camera rotation.
* Make orbital interaction mode behave as globe browsing and no longer use interactiondepth below ellipsoid.
* Do not always rotate with object. Depending on distance
* Remove interaction depth below ellipsoid. Now able to interact without renderable
* Remove specification of interactionDepthBelowEllipsoid and cameraMinHeight
* Remove GlobeBrowsingInteractionMode
* Rename OrbitalInteractionMode to OrbitalNavigator and no longer extend interactionmode.
* Move properties from interaction handler to orbital navigator
* Use smooth step for follow rotation interpolator
* Rename KeyframeInteractionMode to KeyframeNavigator
* Rename files
* Clean up.
* Separate mousestate from orbitalnavigator
* Clean up
* Split keybindingmanager from interactionhandler interactionhandler
* Rename interactionhandler to navigationhandler
* Rename files
* Clean up
* Take back usage of gotochunk and gotogeo
* Rename lua library navigation
* Move functionality from navigationhandler to keyframenavigator
* Update scripts for navigation
* Comment code
* Clean up
* Solve but that caused NaN values for camera position when being in center of globe and setting focus to the globe.
* Update jenkins file to remove build folder before building.
* Fix error in jenkins script
* Update jenkins file
* Update jenkins file
* Revert jenkins file
* I hope this makes Jenkins happy.
* Line endings God damnit
* Line endings
* Clean up
* Fix compilation issue
* Take back default scene.
* Fix indentation
* Move functions goToGeo and goToChunk to GlobeBrowsingModule.
* Include algorithm for std::find
* Remove auto and other clean up
* Improve dome casting feature. Add basic GUI for domecasting.
* Reenable remote scripting from Lua console. Add more settings and debug information for domecasting.
* Do not try to reconnect to parallel connection forever
* Fix interpolation bug for dome casting with globe browsing interaction mode
* Show parallel connection properties in correct GUI
* Fix bug for dome casting with globe browsing interaction mode. Add property for time tolerance.
* Update header file
* Clean up dome casting code
* Remove obsolete lua functions from ParallelConnection.
* Add virtual property owner to OpenSpaceEngine
* Ability to add and remove virtual properties
* Do not try to render empty PropertyOwner name
Compile fix for iswaComponent
Add example in default.scene
* Delete virtual properties also in the OpenSpaceEngine dtor
* Make RenderablePlanet not crash if the nighttextures are not present
* - Add VirtualPropertyManager to manage ownership of virtual properties
- Only execute regex when it was necessary
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- Moved dedicated Lua commands into a visible property
- Disallow non-ASCII characters
- Remove unused KeyboardController
- Remove unused DeviceIdentifier
- Some cleanup of LogFactory
- Move and use documentation into the class