Alexander Bock
0c3b2c55d9
Removing more CppCheck warnings
2016-07-28 20:31:53 +02:00
Alexander Bock
f7f8f279de
Move the LuaLibrary definition into its own file
2016-07-18 12:40:29 +02:00
Alexander Bock
3e20c6edd3
Correctly load and pop scripts
2016-07-08 10:49:18 +02:00
Alexander Bock
20d0fb8474
Fix error in Dictionary construction for ScreenSpaceRenderable
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Do not access the std::future for cases where a download is not necessary
2016-07-03 14:34:17 +02:00
Matthew Territo
7189f85390
Removed LDEBUG logging per writeLog call
2016-06-16 17:22:24 +02:00
Matthew Territo
5925bd9c63
Added logging to the script engine and the associated properties in openspace.cfg table. Fixed comment for PropertyDocumentation in scene.cpp
2016-06-16 17:03:48 +02:00
Alexander Bock
b46f40030b
Untabify more files
2016-04-27 14:24:58 +02:00
Alexander Bock
906470f28e
Untabify the rest of the source files
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Update Ghoul repository
2016-04-18 20:14:29 +02:00
Alexander Bock
ef2981f535
Enable global variables for module Lua scripts (closing #172 )
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Adapt New Horizons kernels to global switch between accurate and publicly avaiable kernels
2016-04-14 22:33:28 -04:00
Alexander Bock
df0d0d1258
Update Ghoul version to accommodate public API bool parameter changes
2016-03-06 08:08:06 +01:00
Alexander Bock
877a4d1ba6
Updated copyright header
2016-02-05 17:43:21 +01:00
Alexander Bock
0895d6e6d0
Some cleanup of ScriptEngine
2015-12-16 17:23:17 -08:00
Alexander Bock
e26f1d41a4
Updated Ghoul version
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Started cleaning up OpenSpace
2015-12-13 22:01:42 -08:00
Joakim Kilby
bb32699f70
commenting out older version of script sharing
2015-07-06 15:57:51 +02:00
Joakim Kilby
0cd9e6b687
script execution is no longer bound by mutexes
2015-07-03 16:17:48 +02:00
Joakim Kilby
6057019d20
added proper return value to cachedScripts function
2015-06-26 14:06:20 +02:00
Joakim Kilby
8cc1498b57
made functions for script sharing public for now, temporary fix
2015-06-26 13:54:00 +02:00
Joakim Kilby
42dbf6a6a1
moved script parsing for library/function names into a separate function
2015-06-26 10:42:35 +02:00
Joakim Kilby
22af992078
removed a comment, changed name of script storing variable to something that makes more sense
2015-06-25 12:31:11 +02:00
Joakim Kilby
7fa460e9dc
changed definition of Lua function slightly to incorporate a boolean defining if the script should be shared or not.
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added a constructor with the sharing variable as default to zero so every script doesn't have to be changed.
added functionality in runScript function to check if a script should be shared and if so send it.
2015-06-24 19:41:59 +02:00
Joakim Kilby
77ecdcec74
removed call to sendScript from script engine.
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Not all scripts should be synchronised
2015-06-24 18:00:55 +02:00
Joakim Kilby
9a74bd60b7
renamed osparallelconnection to parallel connection. Updated all files and CMakeLists to use new name.
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started rebase work on parallel connection
2015-06-24 11:23:36 +02:00
Joakim Kilby
fabbd3c1e8
added a vector containing all executed scripts for this session and method to get it.
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added a call to sending of scripts via parallel connection as soon as they are executed.
2015-06-23 09:34:34 +02:00
Alexander Bock
2bb2b906ff
Outsource Lua functions into their own inline files
2015-05-20 12:46:29 +02:00
Alexander Bock
d249e9422e
Fixed bug where ScriptEngine would complain about double-added libraries
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Correct application of default keybinding
2015-02-25 17:57:25 +01:00
Alexander Bock
c571450dc2
Updated module loading to use a common lua state that has openspace lua functions (closing #100 )
2015-02-24 14:29:00 +01:00
Alexander Bock
5046b7447e
Removed logging if a script is executed
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More tweaking for RenderableStars
2015-02-20 21:37:48 +01:00
Joakim Kilby
d520bdd8a1
scriptsync hotfix. all received scripts are now executed once received instead of one per frame.
2015-02-20 18:09:05 +01:00
Joakim Kilby
ea2017e11c
Introduced fadeIn and fadeOut functionality via scripting.
2015-02-20 16:54:30 +01:00
Joakim Kilby
417f5c8f6c
Fixed synchronization bug when master runs at a different FPS than slaves.
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Scripts are now queued when received and then executed,
2015-02-19 10:02:07 +01:00
Joakim Kilby
eb7fefb3c9
fixed Alex' bug!!
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Added string specialization to template functions for syncbuffer class
2015-02-17 17:51:53 +01:00
Joakim Kilby
7c7b4f1f97
Merge branch 'develop' of openspace.itn.liu.se:/openspace into feature/dome
2015-02-17 14:41:02 +01:00
Alexander Bock
a6ebddb8eb
Updated copyright header in all files
2015-02-17 14:20:03 +01:00
Joakim Kilby
8f924f7696
added serialize, deserialize, post sync and pre sync functions for script engine
2015-02-17 11:58:03 +01:00
Alexander Bock
7286ba3ded
Added Autocompletion for the LuaConsole (TAB/Shift+TAB)
2015-02-17 00:43:11 +01:00
Alexander Bock
2e11d247d2
Remove a crash where ScriptManager was deinitialized wrongly
2015-02-14 10:41:54 +01:00
Alexander Bock
5a7a518bad
Remove cppcheck warnings
2014-12-16 21:54:53 +01:00
jonasstrandstedt
7b2b81ed54
Fix memory leaks and proper deinitialization
2014-12-11 10:13:10 +01:00
Alexander Bock
f201d4a622
Fix return-value-optimization errors
2014-12-09 19:39:16 +01:00
Alexander Bock
82c42cb97a
General code cleanup
2014-12-09 18:36:23 +01:00
Jonas Strandstedt
a5e122b822
Improved the Lua documentation
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- Lua documentation now needs a string giving the arguments list.
- When generating documentation first prints the command list and then prints
the documentation for each command.
- Supports fixed max line length (set to 80)
- Uses four blank spaces as padding (easily replacable)
2014-12-03 14:13:53 +01:00
Alexander Bock
b05c4cf30f
Add capabilities to write out documentation of all Lua functions on startup
2014-11-29 14:03:49 +01:00
Alexander Bock
1e5c181cee
Fix adding of multiple lua libraries with the same name by allowing them to be merged internally
2014-11-18 19:41:02 +01:00
Alexander Bock
6b40cb18fb
Merge branch 'feature/interactionhandler' into develop
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Conflicts:
include/openspace/engine/openspaceengine.h
include/openspace/interaction/interactionhandler.h
src/engine/openspaceengine.cpp
src/interaction/interactionhandler.cpp
src/rendering/renderengine.cpp
2014-11-18 15:46:26 +01:00
Jonas Strandstedt
31c76f3e3c
Added key binding from Lua possible
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- Possible to add key bindings from Lua possible. This calls Lua scripts
from key commands.
- Temporary fixed a small bug for volume rendering
2014-11-17 17:02:40 +01:00
Jonas Strandstedt
f85e18dc18
OS X now doesn't crash for volumes
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- Fixed a few warnings
2014-11-05 17:11:27 +01:00
Alexander Bock
86efb3573b
More work in preparing for lua-based keyboard controller
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Modified ScriptManager to decouple adding libraries from registering libraries
Allowing ScriptManager to register libraries to other lua states as well
2014-10-14 00:08:26 +02:00
Alexander Bock
4d756daaf6
Simplified error handling in Lua API
2014-09-27 15:25:35 +02:00
Alexander Bock
4cea480882
Added Lua function to access absolute Paths
2014-09-26 14:35:04 +02:00
Alexander Bock
dd629db53d
More code cleanup, force inclusion of swizzling for GLM
2014-09-19 17:44:33 +02:00