Alexander Bock
dcfef3557f
Update copyright header
2017-12-29 20:11:22 +01:00
Jonathas Costa
20003d5b32
Merged master into NewAtmosphere.
2017-07-21 15:02:24 -04:00
Alexander Bock
e7b08e1e25
Cleanup copyright information in shaders
2017-07-18 16:24:57 -04:00
Jonathas Costa
9001eb0f96
Merged develop branch into NewAtmosphere branch.
2017-03-30 15:59:20 -04:00
Jonathas Costa
79726f70c8
Rewrite atmosphere all shaders. Add documentation and improve code. Fixed bugs.
2017-03-30 12:21:33 -04:00
Emil Axelsson
bf0d5528d0
Resolve some A-buffer related shader issues
2017-03-02 18:20:05 +01:00
Jonathas Costa
1bbced144e
Mutiple updates to Atmosphere debugging and rendering.
2016-12-15 15:30:25 -05:00
Alexander Bock
c7809cb6cf
Some initial work to make OpenGL 3.3 work
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Make OpenSpace not crash if the FontRenderer shader cannot be compiled
2016-10-29 16:55:02 +02:00
Emil Axelsson
fa1bf5873f
fix fisheye rendering bug
2016-06-15 10:41:47 +02:00
Emil Axelsson
1901166640
improved galaxy rendering
2016-06-03 11:16:57 +02:00
Alexander Bock
906470f28e
Untabify the rest of the source files
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Update Ghoul repository
2016-04-18 20:14:29 +02:00
kalbl
86debebdd9
Fix compilation errors for OSX.
2016-03-30 15:20:20 -04:00
Emil Axelsson
ebe10a29b5
Volume rendering compatible with abuffer and framebuffer renderers
2016-03-21 16:40:24 +01:00
Emil Axelsson
d4ff8119d1
refactor abuffer and add msaa support. volumes temporarily disabled.
2016-02-02 11:30:27 +01:00
Alexander Bock
4e4de3f40e
Changing the hardcoded bv-color map to a transfer function based map
2014-12-05 22:58:14 +01:00
Jonas Strandstedt
5daa77f7b2
Fixed Release build for windows
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- Release build is booting but something goes wrong with spice
2014-10-27 15:22:14 +01:00
Jonas Strandstedt
3cad506b5b
PowerScaling modifications
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- Started working on PowerScaling with some initial changes
- Faking the stars by blending with the abuffer
- Changed texture filtering for planets, looks better in my opinion
2014-10-03 17:02:31 +02:00
Jonas Strandstedt
2d359fd48c
Started working on modularizing PSC and ABuffer
2014-09-26 17:03:59 +02:00
Jonas Strandstedt
adec1fc215
Moved powescaling shader funcitonality
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- Added separete files for the power scaling algorithms
- Added shader tracking and updating for the new files
2014-06-25 16:44:07 -04:00
Jonas Strandstedt
437f511f48
Cleaned up fragment shader in power scaling
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- Added Licence to shaders
2014-06-25 10:21:06 -04:00