A passover of all the Parameters descriptions and PropertyInfo descriptions of the renderables in the code base to make then more consistently and concisely formatted. Also fixed some small issues and added or updated descriptions.
* Start rephrasing propertyinfos for more consistency
* Update eclipse cone propertyinfos
* Update `RenderableFov` property infos and group colors in UI
* `RenderableGalaxy` and `RenderableGlobe`
* Update more descriptions
* Moore descriptions
* Update docs for `RenderableShadowCylinder` and add properties
* `RenderableSkyTarget`, and spheres (`ImageOnline` and `ImageLocal`)
* `RnederableSphericalGrid`, and update line width info of other types, for consistency
* `RenderableStars` and `RenderableTimeVaryingSphere`
* Update more propertyinfos
* Fix inconsistent mentioning of true/false
* change some phrasings for increased consistency
* Update Renderbin description to include Sticker bin and remove extra property
* Rename `OutlineWeight` -> `OutlineWidth`
* Extend description about enable depth test for models
* Clarify what relative values mean for `RenderableNodeArrow`
* Elaborate on `RenderableLabel` size property
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
Co-authored-by: Malin E <malin.ejdbo@gmail.com>
* Adapting to introduction of new Dictionary class in Ghoul
* Mainly replacing usage of float instead of doubles as expected
* Adjust to the lack of the hasKeyAndValue function
* Cleaner handling of global state
* Prevent Lua memory corruption (closes#982)
* Initialize glfw first thing to prevent weird joystick loading bug during startup
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
* Move global objects out of OpenSpaceEngine
* General cleanup of main.cpp
* Add default_joystick asset to all scenes
* No longer suppress mouse interaction on slave nodes
* Window delegate uses function pointers rather than subclassing
* Fix for false overwriting of ImGUI configuration file
* Change default color and tilt angle of fisheye rendering
* Restructured performance manager
* Simplify screenshot handling
* Make height map fallback layer work again
* Add documentation to joystick button bindings
* Removed grouped property headers
* Add new version number constant generated by CMake
* Make Joystick deadzone work properly
* Change the startup date on Earth to today
* Fix key modifier handling
* Add debugging indices for TreeNodeDebugging
* Fix script schedule for OsirisRex
* Do not open Mission schedule automatically
* Upload default projection texture automatically
* General code cleanup
* Fix check_style_guide warnings
* Remove .clang-format
* MacOS compile fixes
* Clang analyzer fixes
* Create volume generation task
* Change domain bounds into a non-optional parameter
* Work on volume generation and rendering
* Example generation of time varying volume
* Example generation of time varying volume
* Compile fix in RenderableKameleonVolume
* Fix copy and paste error
* Enable spherical raycasting again
* Uniform naming
* Add some documentation and remove dead code