Fix interaction problems when hovering/clicking with the mouse in a non-GUI window, when having a setup with more than one window (e.g. the single_gui.json setup)
Previously, clicking with the mouse in the rendering window without the GUI also triggered mouse clicks in all the other windows, including the GUI windows. This was disturbing for interaction in the single_gui setup
Now, the GUI modules check to see if the clicked window is actually an interaction window
* Move glfw init after macOS window is ready
* MacOS fixes for BigSur
* Compile fixs
* Rename hirise.asset since linux filenames are case-sensitive
* Modified globals DataStorage method to make Linux and Mac happy
* Switched to unsecure http URLs for satellites due to httprequest problem
* Keep the QApplication around on Mac because of some reason otherwise the keyboard handler crashes
* Add comment explaining the madness
* Apply same techniques to the globalscallback file
Co-authored-by: Micah Acinapura <micahnyc@gmail.com>
Co-authored-by: Gene Payne <payne.gene@gmail.com>
* Removal of dead code and compiler warnings
* Added basic internal touch
This commit only adds the description-shell of the touch implementation
* Added callbacks and first WIP of internal touch
Makes use of the TouchInput/TouchInputs class in the TouchModule.
Internally we cache the TouchInputs as an input deque and utilizes it
for motion-vectors.
This commit has bugs and issues, which will be worked upon.
* Happy new year!
Bumped year on branch-local files
* Improvements to internal touch
Almost reached feature-parity with tuio-handled touch events
- Added most of the touch-logic to touchinteraction
- Added helper functions to new TouchInput/TouchInputs classes
* Naming changes to touch interface
* Translate TUIO to TouchInput
This commit translates TUIO messages to an internal TouchInput structure
while still trying to keep feature parity.
Removed TUIO-dependencies from many files.
Changed behavior on tuioear to lock-swap its content.
* Minor cleanup and fixes
- Should fix touch roll
- Simplified some functions
* Build fix
* Use internal touch in webgui
- Added consume-logic to touch callbacks
- Constrained touch-input to either webgui or 3D application as mouse is
- This fixes some flaws with previous implementation,
such as ghost inputs
- Initialize touchmodule through init-functions rather than constructor
* Cleanup of comments
* Simplified touch classes
Added timestamp through constructor meaning no more sprinkled timestamps
Renamed TouchInputs to TouchInputHolder for clarity
Added helper functions to the Holder to see if it holds an input
Remade addInput as tryAddInput which return true on successful insertion
+ other cleanup
* Code style cleanup and tweaks
Removed avoidable zero-comparison for code clarity
Cleanup of code style
* Added comments to DirectInputSolver
Clarifying the use of the DirectInputSolver.
* Changes for coding style
Change SGCT version to make it checkout-able
* Clarify magic bitmask
* const -> constexpr const for magic bitmasks
Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
* Improve cmake errors
* Calling doMessageLoopWork more often to increase gui performance
* Introduce frequent callbacks
* Restructure browser update callbacks
* Cleanup cef speedup
* Add flag to toggle updating browser between renderable calls
* CEF should not be used in single process mode
* Update CEF version
* Postbuild step for finding framework from web helper
* Load libcef dynamically to fix issue with CEF update
* Only include dynamic library loader on mac
* Improve keyboard mapping support on MacOS
* Add arrow keys
* Rename manifest
* Fix bug with missing blinking cursor in text fields
* Bump minimum cmake version
* CEF fixes: Runtime and correct helper path
* Be true to actual sandbox compatibility specified by CEF
* Cleanup
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
* Move global objects out of OpenSpaceEngine
* General cleanup of main.cpp
* Add default_joystick asset to all scenes
* No longer suppress mouse interaction on slave nodes
* Window delegate uses function pointers rather than subclassing
* Fix for false overwriting of ImGUI configuration file
* Change default color and tilt angle of fisheye rendering
* Restructured performance manager
* Simplify screenshot handling