- Remove the asset_helper file and call the onInitialize and onDeinitialize functions directly
- Small compile fix on Windows
- Removes the need for the registerIdentifierWithMeta function by automatically doing that for all asset.export statements
- Allow the passing of either identifiers (as before) or entire tables to the removeSceneGraphNode, removeScreenSpaceRenderable, deleteLayer, removeAction, and export methods. In that case, the Identifier key from the table is extracted and used instead
* changes to asset/loader/meta to support adding nodes created at runtime
* update assets meta.
* update tle helper and gui to work with changes
* fixes#1840
* group titan trail and atmosphere with globe
* license for magnetosphere
Co-authored-by: ElonOlsson <olssonelon@gmail.com>
* Joysticks can either be "JoystickLike" or "TriggerLike", where the
triggers are normalized and have the deadzone close to -1 instead to 0
* Solves issue with zoom friction not to turn off for controllers
* Add action manager to handle actions in replacement of keyboard shortcuts
* Implement new Action concept
* Remove the shortcutscomponent as it is no longer needed
* Update profile version from 1.0 to 1.1
* Add action dialog
* Restructure of key specification in keys.h
* Remove solid field-of-view keybind from the newhorizons profile as the setting no longer exists
* Fix script error in old state machine example
* Add a module with a more complex state machine, that can be created and controlled through the Lua API. Useful for interactive installations
* Add an example asset for the new state machine and rename the old linear "state machine" to luastatemachine
Co-authored-by: Malin Ejdbo <malin.ejdbo@gmail.com>