Merge commit '8e93463c1aba03445804c10172c85be69cbc1cb3' into feature/websocketnavigation
* commit '8e93463c1aba03445804c10172c85be69cbc1cb3':
Disable server process on webgui teardown
Added Micah to the CREDITS file
Adapt ISWAManager and KameleonWrapper to removal of singleton
Updated ghoul repository
Beta-3 Release Candidate branch (#753)
Feature/webgui ops (#723)
Add the ability to change the number of significant digits in the globe location Increase the default number of significant digits to 4
Rearrange THEMIS layers to be shown beneath CTX
Prevent accidental walking of the current working directory when starting OpenSpace that could cause non Lua script files to be loaded as .info files
Adapt to removal of Singleton
New Spherical Grids Lables configuration.
# Conflicts:
# modules/server/CMakeLists.txt
# modules/server/src/connection.cpp
* Update node packages, download nodejs in build process, start server from openspace process
* Patch CEF cmake automatically
* Build webserver automatically
* Work on CMake for WebBrowser, Webgui and CefWebGui
* Map key modifiers to CEF
* Smooth time interpolation in webgui
* Automatically focus on search field in filter lists
* Move webgui code to external repositories
* Use asset system to distribute webgui
* Remove webgui from main repository
* Add support for right click in webgui and improve timetopic
* Resolve cmake policy warning
* Add relative time interpolation to lua interface
* Sanitize json error message before logging error. Workaround for #736
* Added gui properties to scene graph nodes
* Add version topic
* Add shortcuttopic
* Add ability to disable rendering of cefwebgui
* Don't do message loop work if there is no browser.
* Set correct path to nodejs on unix
* Message loop work in presync
* modifications for shortcuts in gui, added names for shortcuts
* Set properties via lua scripts
* Allow gui grouping for shortcuts
* Add gui paths keybindings
* Blocking keyboard callbacks when webgui has keyboard focus in an editable field
* Allow disabling of WebBrowser and CefWebGui
* Make it possible to hide GUI
* Get rid of redundant dashboard items if web gui is used
* Hide WebGUI on slave nodes
* Hide WebGUI on main rendering window if a GUI window exists
* Enable WebGUI on default unless it is overwritten in the openspace.cfg
* Add guiName for propery owners in socket api
* commit 'b671ad35e6d6c58edaf8691357daf1922d61a7d3':
Feature/session recording (#737)
Update libCurl to 7.63.0 Update GDAL to 2.3.2
Trying another timeout method for GDAL GetCapabilities requests
Remove LMMP globebrowsing server to increase resilience
Fix longitude/latitude specification for size of GeodeticPatch
# Conflicts:
# src/CMakeLists.txt
* In progress with new version of session recording
* Session recording coding pass for both record and playback, not building yet.
* Working on getting first build of prototype
* Code changes to get playback working with all 3 timing modes
* Fixing session recording interactions with the timemanager
* Bug fixes for newly discovered timing issues, mothballing recording of timing updates
* Fixed camera jitter issue
* Updated new reference to latest ghoul
* Got session recording/playback working with changes made in master
* Added threshold for differences in camera movement as criteria for saving to recording file
* Added support for binary file for session recording/playback
* Minor changes with handling timeManager keyframes in playback
* New timeline structure & keyframes specific to session recording
* Fixed bug with fixed-script size
* Switched to new timeline specific to session recording, bug fixes, currently debugging camera position & rotation
* Formatting changes only
* Fixed scripts not working after timeline change
* Add session recording test scene
* Fixed problem with re-running the same playback multiple times
* Fixed problems with camera interpolation
* Fixed detection of camera playback finishing, and improved camera interpolation
* Added comments for interface of externInteraction include
* Fixed view frustum culling issues in session playback due to not appropiate camera scaling. Also made function in datamessagestructures to read and write this data to streams.
* Added camera scaling fix to code that supports Ascii format
* Added startPlayback default command for playing back while forcing simulation time to match the recording
* Fixed camera jump in sessionRecording after playback finished. Cleanup in playback of camera to re-use same functionality in keyframenavigator.
* Superb fix to sessionRecording. Realized focusNode of globalNavigationHandler needed to be activly update when camera change for either position of camera to be accurate or for rendered objects to be calculated without precision issues. Can now achieve a correct playback, even close to chunks/renderable, which was not possible before.
* sessionRecording cleanup, fixed all warnings and renamed files to lowercase to match current standards.
* Added error handling for bad input playback filename, protection from corrupted playback file
* Implemented code review changes on pull request #737 for sessionRecording
* Removal of ChunkRenderer, ChunkedLodGlobe, ChunkCuller, chunklevel evaluator, culling classes, layershadermanager, GpuLayer, GPUData, ChunkNode, Grid, BasicGrid, Chunk files, Angle, AABB classes, PointGlobe, Ellipsoid, TileSelector, tiledatatype, iodescription, simplerawtilerreader, rawtilereader
* Less dynamic allocation for SkirtedGrid, LayerManager, RenderableGlobe, TextureUnit
* Clean up memory management in RawTiles
* Code simplification
* Optimize shader uniform setting
* Introduce UniformCache
* Callback simplification
* Turn ChunkNode into a struct
* Use a MemoryPool to organize all ChunkNodes rather than use unique_ptr and the necessary memory allocation
* Collect draw calls
* Consolidate fragment shaders between local and global renderer
* Shader cleanup and optimization
* Update CMake to not include included shaders
* Integrate traversal function into the looping
* Replace std::queue with std::vector
* Merge TextureContainer into MemoryAwareTileCache
* Lazy computation of chunk bounding boxes
* Memory management of LayerGroup
* Remove class hierarchy from tileproviders (temporaltileprovider not working yet)
* Remove PBO classes
* Chunk status stored in Chunk
* Don't create a copy of the ChunkTilePile
* Enable culling by projected area on default
* Have raw tile reader return a Tile instead of a shared_ptr to a tile
* Start making GDAL mandatory
* Increase the default lod scale factor to 15
* Move SGCT external library from ext/sgct to apps/OpenSpace/ext/sgct
* Remove all GLFW dependencies from openspace-core
* Add MinVR dependency
* Add new executable OpenSpace-MinVR that uses MinVR instead of SGCT
* commit '4cfedf0f654ac41c3a955948cf1eae00c7f1818e':
Update Ghoul repository Prevent reference after delete of the scene when deinitializing the OpenSpaceEngine
Update coding style to correctly ignore SGCT inline files in apps folder Update ghoul repository
Compile fix to adapt to ghoul changes
* commit '635df258d480830c85d3f01247fc0ff931353946':
Add option to press Shift while clicking the time shifting to immediately jump, instead of interpolate
Remove Hyperion's rotation as there is no SPICE information for it available
Update ghoul and adapt to ghoul change by moving std::to_string to ghoul::to_string
Add Hyperion and Mimas to Saturn's major moons (#closes 730)
Change originChange origin of the radiosphere to Earth Do not show radiosphere before 1936
Update ghoul repository
* Correctly specify maximum text sizes for grids
* Use StaticScale transformations in grids and remove fixed radius
* Fix Verifier to let grids accept non-integer min and max sizes
* Add a new scale that changes it's value based on the current time and a reference time
* Add a proper radiosphere that grows in real time (closes#728)
* Add default globe customization folders to the assets (closes#724)
* Add new dashboarditem that shows the current camera velocity (closes#702)
* Add ability to add interesting times to a scene (closes#715)
* Reenable keybindings gui element
* Add ShortcutManager
* Add ability to bind keyless keybinds to use as arbitrary shortcuts (closes#710)
* Move global objects out of OpenSpaceEngine
* General cleanup of main.cpp
* Add default_joystick asset to all scenes
* No longer suppress mouse interaction on slave nodes
* Window delegate uses function pointers rather than subclassing
* Fix for false overwriting of ImGUI configuration file
* Change default color and tilt angle of fisheye rendering
* Restructured performance manager
* Simplify screenshot handling
* commit '64524e8f44763b4601895e0bb896f628f877782b':
Renamed "RenderOptionInfo" to "RenderOption" (closes#692)
Add Lua functions to print cluster id (closes#704)
Show current and total file size for each download (closes#705)
Fix subscription bug introduced in code cleanup
Update Ghoul and sgct repository
Add strange units to the distance conversion (closes#703)
Render text informing of ongoing shutdown (#696)
Fix bug preventing specification of easing function for property setting (closes#695)
Make it possible to not load an asset on default and later load it at runtime (closes#694)
Remove extra opacity value from renderablebillboardscloud and make text labels listen to the opacity (closes#693)
Conflicts:
ext/ghoul
* commit 'f55828198f0ba93da0c1258bb73fcca8adf66e00':
Adapt to UniformCache changes when updating uniform locations (closes#648)
General cleanup Adapt to changes in Ghoul Make use of TextureManager Jenkins compile fix
Fix setting of FixedRotation values through assets (closes#647)
Enable OrVerifier and AndVerifier to have an arbritrary (>=2) number of verifiers Make specifying the line number in TLETranslation optional
Add warning when targets are not registered in the convert-table for image projections
* commit '54d1a506c319f6f1540334681b2ac7629aff555b':
Add rotation class that provides a constant rotation based on in-game time (closes#662) Refactor functions for rotation, scaling, and translation to take UpdateData rather than current time
Add option to disable the console key (closes 655)
Display current delta time when interpolation is happening
Add button to invert delta time (closes#666 , the number of the beast)
* WebsocketInputStates: Change to an unordered_map
* WebsocketCameraStates: Skip updating if there are no states to processes
* FlightControllerTopic: Switch for processing different types of events (input, connection, disconnect, etc.)
* FlightControllerTopic: Stores memory for a single WebsocketInputState instead of all
* commit '2751ee327c986f32d036e54a6f7a1229e937682d':
Update Ghoul repository to show milliseconds in log timestamps Add log information to the SceneGraphnode to show initialization and OpenGL initialization of nodes
Add missing files in multiresvolume
OpenGL logging
Code cleanup Remove warnings from multiresvolume module
Feature/state machine (#673)
Fix shader path
Feature/time interpolation (#669)
Feature/model lighting (#670)
Fix issue #660 and provide percentage for http syncs (#671)
Add BoolProperty to SpaceModule to control SpiceManager exception handling (closes#661) Add debugging indices to SceneGraphNodes Rename ImGui indices debugging definition
* Initial implementation
* Better approximation of target time
* Correctly use double precision for time passing
* Cleanup
* Adding proportional adjustment of delta time at end of interpolation
* Keyframe based time interpolation
* Add property for time interpolation duration. Move time interpolation methods to TimeManager.
* Fix bugs with time gui
* Make several clicks on delta time buttons work as expected
* Clean up
* Improve time interpolation for parallel connection
* Improve time API. Fix time interpolation bugs.
* Fix mac compile issue
* Add hour button
* Add missing + sign
* Remove newer images from projection buffer when going back in time
* Add comment about clearing projection buffer
* Fix bug with jumping time in parallel connection
* Rename integrateFromTime to previousFrameTime
* Compile fix for iswa module
* Address code review comments
* Code cleanup
* Fix bug causig unsmooth behaviour when pausing while interpolating in time
=========================================
* Initial pass at network navigation, based on Joysticks
* Need to figure out deceleration/when to reset the WebsocketInputStates