* Remove events for scenegraphnodes and screenspacerenderables
* Add events for updating the property tree
* Remove duplicate function calls
* Update src/properties/propertyowner.cpp
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Address PR comments and make helper functions with better comments
* Make uri function not return the identifier if the uri is not valid
* Rename fullyQualifiedIdentifier to uri
* Update gui hash
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Co-authored-by: Ylva Selling <ylva.selling@liu.se>
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Make it possible to query a propertyowner by uri with the getpropertytopic
* Remove automatic reloading of ui from drag and drop script
* Add function for uri for propertyowners
* Add uri to the to_json for the propertyowner
* Add comment for the propertyOwner function and update the comment for the property function to clearer distinguish between uris and identifiers
* Go back to the old events but with uris instead as their member
* Apply feedback from PR
* Address PR comments
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Co-authored-by: Ylva Selling <ylva.selling@liu.se>
* Add z-index feature for layers
* Give all default layers a z-index
* The given z-index makes the layers have the same order as in 0.19.0
* Giving z-indices to all non-overlay layers
* Remove the z-index adjustment for manual layers
* Added zIndex parsing for .info files (#3298)
* No need to explicitly check the zIndex against an empty string. Make similar check for identifier work correctly
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Co-authored-by: Malin E <malin.ejdbo@gmail.com>
Co-authored-by: Micah Acinapura <micahnyc@gmail.com>
A passover of all the Parameters descriptions and PropertyInfo descriptions of the renderables in the code base to make then more consistently and concisely formatted. Also fixed some small issues and added or updated descriptions.
* Start rephrasing propertyinfos for more consistency
* Update eclipse cone propertyinfos
* Update `RenderableFov` property infos and group colors in UI
* `RenderableGalaxy` and `RenderableGlobe`
* Update more descriptions
* Moore descriptions
* Update docs for `RenderableShadowCylinder` and add properties
* `RenderableSkyTarget`, and spheres (`ImageOnline` and `ImageLocal`)
* `RnederableSphericalGrid`, and update line width info of other types, for consistency
* `RenderableStars` and `RenderableTimeVaryingSphere`
* Update more propertyinfos
* Fix inconsistent mentioning of true/false
* change some phrasings for increased consistency
* Update Renderbin description to include Sticker bin and remove extra property
* Rename `OutlineWeight` -> `OutlineWidth`
* Extend description about enable depth test for models
* Clarify what relative values mean for `RenderableNodeArrow`
* Elaborate on `RenderableLabel` size property
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
Co-authored-by: Malin E <malin.ejdbo@gmail.com>
* Add the ability to specifiy local Sun position for the RenderableGlobe and RenderableAtmosphere
Note that for planets with atmospheres, the SunNode has to be specified for _both_ the globe and the atmosphere separately
- Closes#1745
- Closes#2243
* Adding some Tracy zones
* Move point cloud dataset loading to initialize function to speed up startup
* Switch order of operations in memoryaware tile cache to speed up startup
* Move point cloud dataset loading to initialize function
* Add more Zone Scoped and rearrange SDSS loading
* More speed up
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Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
* Rename remote scripting property to reflect better what it does
* Change the remote scripting name in all modules
* Update all scripts and action calls to use the new property for sync
* Simplify code that decides whether to send actions to nodes and peers
* Move Lua console hint text to be right top aligned
* Update Lua script topic
* Added new JSON key whether or not the script should be synced to other
nodes and peers
* Per default all scripts sync to everyone
In the next full release, we should have two separate keys that
decides whether to sync and send to nodes and peers separately
* Add some comments that explain why there is no sync for some scripts
* Make sync argument in trigger action function BooleanType
* account for availability of next level in desired level
solves #2834
* remove tile-padding option & functionality
* remove (no longer needed) recursive read function
since we no longer padd tiles we cannot sample outside of a read region
anymore.
* change default tilesize for heightlayers to avoid discontinuities
* make frustum culling control a debug property
* Small style guide fix
* clarify if-statement with comment
* add variable for default height-tile resolution, update comment
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Co-authored-by: Alexander Bock <mail@alexanderbock.eu>