* Rename remote scripting property to reflect better what it does
* Change the remote scripting name in all modules
* Update all scripts and action calls to use the new property for sync
* Simplify code that decides whether to send actions to nodes and peers
* Move Lua console hint text to be right top aligned
* Update Lua script topic
* Added new JSON key whether or not the script should be synced to other
nodes and peers
* Per default all scripts sync to everyone
In the next full release, we should have two separate keys that
decides whether to sync and send to nodes and peers separately
* Add some comments that explain why there is no sync for some scripts
* Make sync argument in trigger action function BooleanType
* Define WIN32_LEAN_AND_MEAN and VC_EXTRALEAN globally
* Use forked version of TUIO, some more work on precompiled headers
* Improvements for the Kameleon module
Adapting Lua functions to new codegen functionality
Improve the documentation itself
Add some styling to generated documentation
Have parameter names for Lua-defined Lua function documentation
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Fix script error in old state machine example
* Add a module with a more complex state machine, that can be created and controlled through the Lua API. Useful for interactive installations
* Add an example asset for the new state machine and rename the old linear "state machine" to luastatemachine
Co-authored-by: Malin Ejdbo <malin.ejdbo@gmail.com>