The rest is pretty straight forward, renderable trail is the ephemeris class and wavefrontobject is a very crudely constructed reader... ill fix that on monday
NOTE: Basically, added a whole bunch of mod files, I agre - its ugly but later we need to decide ownership of this class.
Ephemeries goes temporarily under the name "RenderableTrail"
It displays a fading ephemeries with nodes of equal time (planetary days for now, will make changable)
For each modfile one specifies all the usual spice stuff with the addition of:
- Planets tropical orbit
- Planet/Earth orbit ratio
- Planets day length in earth hours
Pulled from NASAs webpage so its reliant data, got the link from Brian.
- Started working on PowerScaling with some initial changes
- Faking the stars by blending with the abuffer
- Changed texture filtering for planets, looks better in my opinion
- added shader-side B-V (blue-visible band) index conversion to standard RGB 0-255
- distance-modulus is computed correctly (to the 9th decimal) from one of the interleaved parameters of the vbo
- the apparent magnitudes are in relation to the cameras position in space. (needs a proper overlook / calibration)
- sprite quads are scaled with the apparent magnitude in heuristic fashion (ogl coordinates have really no real relation to empirical data)
TODO:
- Look over the quad scaling which right now is scaled using the z-distance and apparent magnitude, wont work properly if we move outside of the solar system
- Determine if scale of universe is proper
- When zooming out the camera stops at #INF and gets stuck ( had no time to look into this )
- Very red stars need dimming, probably a threshold operation
- Fixed the ABuffer rendering for intersecting volumes
- Added keyboard callback for toggling renderables
- Changed textures from ClampToBorder to ClampToEdge
- Fixed transferfunctions to clamp to edge instead of fade to black
- Pointing to bugfixed Ghoul
- Pointing to Ghoul with Linux file callback
- Fixed interaction distance control bug when moving to close
- Distance control with mouse wheel added
- Kameleonwrapper normalization based on histogram
- ABuffer seems to work with small issues
- Added support for volume caching
- Fixed bug when moving camera in the direction or the origin causing
position lock
- Fixed camera being to only being affected on SGCT_PRESS and
SGCT_REPEAT
- Moved all OpenSpace headers to separate include directory
- Added OpenSpaceTests binary with OPENSPACE_HAVE_TESTS define
- Added CMake setting of BASE_DIR
- Added OpenSpace initial tests for SceneGraph and SceneGraphNodes
- Added OpenSpace initial tests for psc and pss
- Restructured OpenSpace so no GL functions are called in constructors
to make the classes testable
- Todo: Make the base dir possible to set through command line argument
and configuration file
- Refactored several files
- Implemented PositionInformation subclasses
- Added standard shaders in the shader directory
- Removed SceneGraphLoader, now integrated in the SceneGraph
- TODO: Further testing and improvements to the PowerScale coordinate
system
added OpenSpaceEngine
added ConfigurationManager
added query functions
removed GLEW-related Windows warning
added old external control classes
more restructuring