* Cleanup Property code
* Remove NOLINT statements
* Return Property class types as string_view
* Remove getStringValue function
* Simplify string value retrieval
* Ensure that image paths in the ImageSequenceTileProvider are sorted (closes#2205)
* Some cleanup of OpenSpaceEngine
* Cleanup documentation
* Some more cleanup of engine classes
* Some more cleanup
* Update SGCT repository
* Use new Jenkins node identifiers as the old method broke with update
* Define WIN32_LEAN_AND_MEAN and VC_EXTRALEAN globally
* Use forked version of TUIO, some more work on precompiled headers
* Improvements for the Kameleon module
* Remove planet geometry and simplespheregeometry
* Only use a single TLE loading implementation
* Add caching to the satellite loader; Add Lua function to load kepler file
* Fix RenderablePlanetProjection specification
* Add OMM loading funtion; Remove mean motion from Kepler parameters
* Replace TLETranslation class with GPTranslation and support OMM files
* Support loading SMDB files in kepler functions
* Merge RenderableSatellites and RenderableSmallBody with RenderableOrbitalKepler
* Update submodules
* Adapt existing satellites to new OMM file type
* Remove TLE helper
* Remove SSSB shared file and adapt sssb assets
Adapting Lua functions to new codegen functionality
Improve the documentation itself
Add some styling to generated documentation
Have parameter names for Lua-defined Lua function documentation
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Clarifies which system is control over time and camera at what time
* Fixes#1845
* Prevent invalid switching between session recoring and camera path playback
* Some cleanup, mosly of SessionRecording and NavigationHandler. Also, remove ExternInteraction and some other unused/nonexisting functions
- Remove the asset_helper file and call the onInitialize and onDeinitialize functions directly
- Small compile fix on Windows
- Removes the need for the registerIdentifierWithMeta function by automatically doing that for all asset.export statements
- Allow the passing of either identifiers (as before) or entire tables to the removeSceneGraphNode, removeScreenSpaceRenderable, deleteLayer, removeAction, and export methods. In that case, the Identifier key from the table is extracted and used instead
* Joysticks can either be "JoystickLike" or "TriggerLike", where the
triggers are normalized and have the deadzone close to -1 instead to 0
* Solves issue with zoom friction not to turn off for controllers
* Add implementation of the EventEngine to handle global event chains
* Add properties to SceneGraphNodes to determine two distance radii for camera-based events