- Fixed the ABuffer rendering for intersecting volumes
- Added keyboard callback for toggling renderables
- Changed textures from ClampToBorder to ClampToEdge
- Fixed transferfunctions to clamp to edge instead of fade to black
- Global shader settings can now be added.
- ShaderCreator builds the shader and stores a generated shader file
with all included source.
- Small TransferFunction bugfix
- Added PowerScaling to RenderableVolumeGL and RenderableFieldlines
- Removed the use of volumeraycasterbox since it used FBO and textures
which was not used anymore.
- Added a simple box implementation to RenderableVolumeGL that can have
PowerScaled vertex positions
TODO: The #include command needs to be extended in some way since the
FieldLines passthrough shader can't access the PowerScaled includes in a
good way.
- Pointing to bugfixed Ghoul
- Pointing to Ghoul with Linux file callback
- Fixed interaction distance control bug when moving to close
- Distance control with mouse wheel added
- Kameleonwrapper normalization based on histogram
- ABuffer seems to work with small issues
- Added support for volume caching
- Fixed bug when moving camera in the direction or the origin causing
position lock
- Fixed camera being to only being affected on SGCT_PRESS and
SGCT_REPEAT
- Added new volumeraycaster classes
- Fixed many small warnings in OpenSpace
- Linked to updated Ghoul and Openspace-data
- TODO cleanup in volumeraycaster classes
- TODO Add an advanced volumeraycaster class to use during development
- Refactored several files
- Implemented PositionInformation subclasses
- Added standard shaders in the shader directory
- Removed SceneGraphLoader, now integrated in the SceneGraph
- TODO: Further testing and improvements to the PowerScale coordinate
system