* Add a class for rendering an interpolated point cloud (WIP)
* Make sure that we render the correct number of points
* Group interpolation properties into a property owner
* Update interpolation stuff (which was broken :) )
* Prevent interpolation from breaking with only one step or invalid interpolation values
* Add trigger properties for controlling interpolation
* Allow setting start interpolation value from asset
* Implement spline-based interpolation
* Cleanup, and interpolate to start and end
* And asset type documentation
* Add example asset
* Handle missing data values in interpolation
* Always show values at the knots, if there is one
* Experiment with more dynamic rendering (batching)
* Speed up interpolation by doing it on GPU instead of CPU
* Bring back spline interpolation (this time on GPU)
* Refactor initial data buffering
* Add a helper function to compute transformed positions
* Use vec3 positions instead of vec4 (less data to transfer)
* Update interpolation value documentation
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Increase interpolation speed max value
* Fix faulty indentation
* I banish thee, redundant empty line
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>