Commit Graph

14 Commits

Author SHA1 Message Date
Jonathas Costa
206ff69e41 Fixed normals. (#553) 2018-03-14 13:18:19 -04:00
Alexander Bock
737e82584a Issue/24 (#549)
* Implemented property animation mechanism
 * Added easing functions to Ghoul and make them usable in animation
 * Make sure that we don't leave properties around if SceneGraphNodes are deleted
 * Adding opacity settings to base renderables
2018-03-13 10:35:10 -04:00
Jonathas Costa
95e0cf478d Added support to G-Buffer. (#532) 2018-02-26 21:11:22 -05:00
Alexander Bock
dcfef3557f Update copyright header 2017-12-29 20:11:22 +01:00
Alexander Bock
cedd8adf0d Remove const qualifier from shaders as it causes shaders to not compile on Mac 2017-08-03 12:05:58 -04:00
Alexander Bock
88265a469d Cleanup of shader code 2017-07-19 01:27:01 -04:00
Alexander Bock
e7b08e1e25 Cleanup copyright information in shaders 2017-07-18 16:24:57 -04:00
Alexander Bock
94e3e11188 Update copyright header to 2017
Update Ghoul repository
Remove libgdal link
2017-02-06 18:02:01 -05:00
Kalle Bladin
4e0bbe2da0 Solve bug that cause some vertices to be misplaced in MultiModelGeometry and calculate MVP matrix for renderable model in double precision 2016-08-02 19:14:52 -04:00
Kalle
5883d75047 Update render function in renderable model to avoid precision errors and remove psc dependency. 2016-07-22 17:05:34 -04:00
Alexander Bock
906470f28e Untabify the rest of the source files
Update Ghoul repository
2016-04-18 20:14:29 +02:00
Alexander Bock
f266f0bcee Updated copyright header 2016-02-05 22:47:37 +01:00
Alexander Bock
40c42ff772 Fix the scaling of renderablemodel by making the magnification a floatproperty 2015-07-01 17:56:51 +02:00
Alexander Bock
ca7dcd4762 Move shaders into their correct modules
Add path determination to modules that automatically sets correct path resolve tokens
2015-05-21 15:17:38 +02:00