Commit Graph

85 Commits

Author SHA1 Message Date
Alexander Bock 820e90eab4 Happy new year 2025-01-14 16:21:08 +01:00
Emma Broman eb1cfec7bd Renderable property info walkthrough/cleanup (#3226)
A passover of all the Parameters descriptions and PropertyInfo descriptions of the renderables in the code base to make then more consistently and concisely formatted. Also fixed some small issues and added or updated descriptions.

* Start rephrasing propertyinfos for more consistency

* Update eclipse cone propertyinfos

* Update `RenderableFov` property infos and group colors in UI

* `RenderableGalaxy` and `RenderableGlobe`

* Update more descriptions

* Moore descriptions

* Update docs for `RenderableShadowCylinder` and add properties

* `RenderableSkyTarget`, and spheres (`ImageOnline` and `ImageLocal`)

* `RnederableSphericalGrid`, and update line width info of other types, for consistency

* `RenderableStars` and `RenderableTimeVaryingSphere`

* Update more propertyinfos

* Fix inconsistent mentioning of true/false

* change some phrasings for increased consistency

* Update Renderbin description to include Sticker bin and remove extra property

* Rename `OutlineWeight` -> `OutlineWidth`

* Extend description about enable depth test for models

* Clarify what relative values mean for `RenderableNodeArrow`

* Elaborate on `RenderableLabel` size property

---------

Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
Co-authored-by: Malin E <malin.ejdbo@gmail.com>
2024-05-20 09:24:40 +02:00
Alexander Bock 78b3b4fb2e Adding periods to the description texts 2024-04-23 22:33:17 +02:00
Alexander Bock 9558f2bcbb Add the ability to specifiy local Sun position for the RenderableGlobe and RenderableAtmosphere (#3137)
* Add the ability to specifiy local Sun position for the RenderableGlobe and RenderableAtmosphere

Note that for planets with atmospheres, the SunNode has to be specified for _both_ the globe and the atmosphere separately

 - Closes #1745
 - Closes #2243
2024-04-04 16:16:01 +02:00
Alexander Bock 2759c00e4b Pass through the code to address clang-tidy linting (#3083) 2024-03-17 00:58:50 +01:00
Alexander Bock 6e29d898cf Update copyright header 2024-02-06 15:53:24 +01:00
Alexander Bock 3dadf9c5fa Only create RingComponents and ShadowComponents when they are actually needed 2023-12-01 09:35:38 +01:00
Alexander Bock e7cad060c2 Adapt to coding style 2023-08-11 20:58:41 +02:00
Alexander Bock 61a69490fb Add the ability to specify the angular size of the Sun in the atmosphere 2023-07-12 10:49:50 +02:00
Ylva Selling e89bef0203 Address comments on PR and make code more readable 2023-06-13 16:10:06 -04:00
Ylva Selling 52e316b03d Move calculate dimming coefficient to a function and also include calculations for eclipse shadows 2023-06-09 16:21:12 -04:00
Alexander Bock 5abbe9dcd9 Add the ability to fade the atmosphere (closes #2700) 2023-05-17 11:00:39 +02:00
Alexander Bock ca916877b2 Adapt the visibility settings for all properties 2023-04-15 09:33:31 +02:00
Alexander Bock 375e5c6561 Tracy Update (#2534)
* Update the Tracy repository
* Update submodules
2023-03-01 11:48:21 -07:00
Alexander Bock 4f4764209f Happy new year 2023-01-02 11:19:33 +01:00
Alexander Bock 44e5b17ec9 Global pass over the code to remove trailing spaces 2022-11-22 21:06:52 +01:00
Alexander Bock 664eb60f4f Increase the compile times by including more precompiled headers (#2217)
* Define WIN32_LEAN_AND_MEAN and VC_EXTRALEAN globally
* Use forked version of TUIO, some more work on precompiled headers
* Improvements for the Kameleon module
2022-08-26 16:32:21 +02:00
Alexander Bock 163ac4dcef Cleanup of mostly asset files
- Fixes for all files
 - constexpr cleanup
 - Cosmetic changes
 - Remove punctuation from the end of messages
2022-07-28 17:21:59 +02:00
Alexander Bock 9cc4c595a8 Code Cleanup (#2191)
* constexpr const -> constexpr
* const char* -> std::string_view
2022-07-25 15:57:45 +02:00
Ylva Selling 84d5414d97 Fix comments on PR 2022-07-21 12:03:47 -04:00
Ylva Selling b6d6633e95 Add fading functionality to renderables and set the fading to true for the stars and the milky way sphere 2022-07-20 15:15:02 -04:00
Alexander Bock d7d279ea16 Happy new year 2022-01-01 12:32:55 +01:00
Alexander Bock e994e900ee Feature/intel atmosphere (#1691)
* Add object names to atmosphere textures
* Fix for rendering atmospheres on Intel chips
* General cleanup of the atmosphere rendering code to make a it more modular
2021-07-22 20:42:21 +02:00
Alexander Bock 63cbf270ee Adapt to changes in codegen that require specifying the identifier in the codegen::doc function 2021-05-25 23:10:12 +02:00
Alexander Bock c3ba532bdb Feature/cleanup (#1608)
* Revert screenlog back to showing Info and above messages
 * Various code cleanup
2021-05-25 14:08:33 +02:00
Alexander Bock 261f3d9fe8 Add Titan atmosphere, increase scale height for Venus (closes #922) 2021-04-29 14:14:52 +02:00
Alexander Bock 2aa540a112 Feature/interactionsphere (#1561)
* Add ability to render the bounding sphere as a debug option
* Separate boundingsphere and interactionspheres
* Correctly compute BoundingSpheres for more renderables (RenderablePlanesCloud, RenderableOrbitalKepler)
2021-04-26 13:13:36 +02:00
Alexander Bock e88650f22c Tiny coding style fixups 2021-03-27 23:49:02 +01:00
Alexander Bock 6d821d4f91 Feature/codegen (#1480)
* Add the ability to automatically generate code to extract values out of a Dictionary (see https://github.com/openspace/codegen for more information on how to use this)
* Applied this technique to a large number of cases in the codebase
* Don't add _codegen files to the repository

Co-authored-by: Emma Broman <emma.broman@liu.se>
2021-02-09 09:12:43 +01:00
Alexander Bock 2a69758eef Apply simplification of shadow sources and casters to RenderableGlobe 2021-01-03 22:10:42 +01:00
Alexander Bock 44f2a500c5 Simplify specification of shadow casters and light sources in atmosphere 2021-01-03 18:27:49 +01:00
Alexander Bock 0bc3bb4065 Simplification of RenderableAtmosphere
- Removing duplicate member variables and indirection
 - Asset: Replacing AtmosphereRadius with AtmosphereHeight
 - Asset: Rename GroundRadianceEmittion to GroundRadianceEmission
 - Add Documentation checking to Dictionary value retrieval
 - Remove unused Image group
2021-01-03 18:06:36 +01:00
Alexander Bock 198160000d Simplify the dictionary value extraction in the RenderableAtmosphere 2021-01-03 11:57:00 +01:00
Alexander Bock 7004c02b86 Happy new year 2021-01-02 15:26:51 +01:00
Alexander Bock 067c0f4b27 Introduction of new Dictionary class (#1446)
* Adapting to introduction of new Dictionary class in Ghoul
 * Mainly replacing usage of float instead of doubles as expected
 * Adjust to the lack of the hasKeyAndValue function
2021-01-02 15:07:11 +01:00
Alexander Bock ad8af3ffeb Feature/CMake (#1443)
General CMake cleanup/overhaul
* Enable precompiled headers for all projects
* Move specifications itto separate CMakeLists files
  * Add openspace-core as a subdirectory
  * Move handle_modules functionality into modules/CMakeLists.txt
  * Move handleapplications logic into apps/CMakeLists.txt
* Introduce openspace-module-collection interface library to simplify inclusion of modules in applications
* Turn module initialization into a two-step process to adapt to the new minimal dependency scenario
* Compile time speedup
  * Remove circular dependencies between modules and core preventing multithreaded compilation on MSVC
  * Build Spice multithreaded and as static library
  * Remove dependency from core to module-webbrowser
  * Remove unused dependency from kameleon
  * Remove additional unnecessary dependencies
  * Cleanup volume/kameleon/kameleonvolume modules
  * Fix visibility issues. Restrict include paths
  * Compile kameleon in parallel
* Other cleanup
  * Only copy CEF files from one target (hard-coded to OpenSpace right now)
  * Remove unused instrumentation code
  * Remove the ability to render AABB for globes as it caused a circular dependency between GlobeBrowsing and Debugging
  * Removing compiler and cppcheck warnings
  * Turn almost all includes into non-system includes
  * Don't warn on deprecrated copy
* Updated submodules
2020-12-28 18:26:57 +01:00
Alexander Bock 86bb19d81c Feature/warnings (#1425)
* Remove MSVC, GCC, Clang compiler warnings
* Remove cppcheck warnings
2020-12-07 23:43:05 +01:00
Alexander Bock 60e3ed2170 General pass for coding style 2020-11-28 22:31:06 +01:00
Alexander Bock efffc25ce0 Feature/globals handling (#1352)
* Cleaner handling of global state
* Prevent Lua memory corruption (closes #982)
* Initialize glfw first thing to prevent weird joystick loading bug during startup
2020-10-21 22:30:05 +02:00
Alexander Bock b16ee5b35a Adapt to changes in Ghoul regarding string_view
Fix compile error if Trace logging is not enabled
Limit the number of threads to a maximum of 4 for asset initialization
2020-08-18 10:07:38 +02:00
Alexander Bock d8e9db76a3 Update the copyright header to 2020 2020-02-10 21:51:01 +01:00
Alexander Bock 9491f73803 More GLM initialization fixes 2020-02-10 01:18:27 +01:00
Alexander Bock 24ce773da9 Update GLM version
Correctly initialize all values as they are no longer default-initialized
2020-02-10 00:09:31 +01:00
Emil Axelsson 904811f60d Small cleanup 2019-08-13 11:28:33 +02:00
Jonathas Costa 77bc2d4e6d Improved Mars illumination. 2019-07-24 15:52:27 -04:00
Jonathas Costa 4360246863 Fixed small issues. 2019-07-23 15:37:42 -04:00
Jonathas Costa 6b5ce52173 Merged master. It broke the bloom filter. 2019-06-19 20:47:37 -04:00
Jonathas Costa 5fc11c9df2 Version with no NVidia hdr (removed now), transparency back to previous and LDR to HDR in Colors. Fix compilation for testing. (JCC: Add back changes before clean up). 2019-06-19 20:14:34 -04:00
Alexander Bock bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Alexander Bock 9047dc7a3e Feature/globebrowsing speedup (#735)
* Removal of ChunkRenderer, ChunkedLodGlobe, ChunkCuller, chunklevel evaluator, culling classes, layershadermanager, GpuLayer, GPUData, ChunkNode, Grid, BasicGrid, Chunk files, Angle, AABB classes, PointGlobe, Ellipsoid, TileSelector, tiledatatype, iodescription, simplerawtilerreader, rawtilereader
 * Less dynamic allocation for SkirtedGrid, LayerManager, RenderableGlobe, TextureUnit
 * Clean up memory management in RawTiles
 * Code simplification
 * Optimize shader uniform setting
 * Introduce UniformCache
 * Callback simplification
 * Turn ChunkNode into a struct
 * Use a MemoryPool to organize all ChunkNodes rather than use unique_ptr and the necessary memory allocation
 * Collect draw calls
 * Consolidate fragment shaders between local and global renderer
 * Shader cleanup and optimization
 * Update CMake to not include included shaders
 * Integrate traversal function into the looping
 * Replace std::queue with std::vector
 * Merge TextureContainer into MemoryAwareTileCache
 * Lazy computation of chunk bounding boxes
 * Memory management of LayerGroup
 * Remove class hierarchy from tileproviders (temporaltileprovider not working yet)
 * Remove PBO classes
* Chunk status stored in Chunk
* Don't create a copy of the ChunkTilePile
* Enable culling by projected area on default
* Have raw tile reader return a Tile instead of a shared_ptr to a tile
* Start making GDAL mandatory
* Increase the default lod scale factor to 15
2018-10-30 17:20:06 -04:00