* Adding some Tracy zones
* Move point cloud dataset loading to initialize function to speed up startup
* Switch order of operations in memoryaware tile cache to speed up startup
* Move point cloud dataset loading to initialize function
* Add more Zone Scoped and rearrange SDSS loading
* More speed up
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Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
* account for availability of next level in desired level
solves #2834
* remove tile-padding option & functionality
* remove (no longer needed) recursive read function
since we no longer padd tiles we cannot sample outside of a read region
anymore.
* change default tilesize for heightlayers to avoid discontinuities
* make frustum culling control a debug property
* Small style guide fix
* clarify if-statement with comment
* add variable for default height-tile resolution, update comment
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Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
* Added functionality of saving out screenshots (with fixed FPS) from a recorded session during playback.
* Test of feature to request if all data is ready to be rendered, primary used in GlobeBrowsing. Need to go over how chunkTiles are set to OK (some are never OK..).
* Estimated having working request of checking if chunks with correct level have their color and height data loaded and ready to be rendered. Will re-enable frames saving and try making a movie.
* Created adaptive LOD factor based on available/unavailable tile data (such that we don't run a lot of iterations with asking for a pile of data that does not fit in the tile cache).
* Made it able to specify tile cache size in configurastion file. Renamed other Cache value to WMSCache, as we have the TileCache as well.
* Fix for when focus node has nor renderable, when checking for if dersired data has been loaded. Should probably check all renderable/planets anyway, not just a focus object.
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
* Removal of ChunkRenderer, ChunkedLodGlobe, ChunkCuller, chunklevel evaluator, culling classes, layershadermanager, GpuLayer, GPUData, ChunkNode, Grid, BasicGrid, Chunk files, Angle, AABB classes, PointGlobe, Ellipsoid, TileSelector, tiledatatype, iodescription, simplerawtilerreader, rawtilereader
* Less dynamic allocation for SkirtedGrid, LayerManager, RenderableGlobe, TextureUnit
* Clean up memory management in RawTiles
* Code simplification
* Optimize shader uniform setting
* Introduce UniformCache
* Callback simplification
* Turn ChunkNode into a struct
* Use a MemoryPool to organize all ChunkNodes rather than use unique_ptr and the necessary memory allocation
* Collect draw calls
* Consolidate fragment shaders between local and global renderer
* Shader cleanup and optimization
* Update CMake to not include included shaders
* Integrate traversal function into the looping
* Replace std::queue with std::vector
* Merge TextureContainer into MemoryAwareTileCache
* Lazy computation of chunk bounding boxes
* Memory management of LayerGroup
* Remove class hierarchy from tileproviders (temporaltileprovider not working yet)
* Remove PBO classes
* Chunk status stored in Chunk
* Don't create a copy of the ChunkTilePile
* Enable culling by projected area on default
* Have raw tile reader return a Tile instead of a shared_ptr to a tile
* Start making GDAL mandatory
* Increase the default lod scale factor to 15