Alexander Bock
57fafe48f4
Rename Lua function to bring them more in line with the function naming in C++ ( #2840 )
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* Rename Lua function to bring them more in line with the function naming in C++
2023-08-05 19:20:08 +02:00
Alexander Bock
705c898ccd
Asset File cleanup ( #2713 )
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* Updating all assets to new coding style
* Cleaning up asset files
* Moving default_actions and default_keybindings files
* Changing procedural globes to explicitly specified globes
* Move Spice loading explicitly to the initialize part and also deinitialize
* Removing unused asset files
* Removing asset_helper
* Removing scale_model_helper asset
* Removing script_scheduler_helper
* Removing testing_keybindings
* Remove procedural_globe
2023-05-28 17:23:20 +02:00
Alexander Bock
80e2aaf564
Remove whitespaces at the end of files, ' and - characters
2023-04-05 16:58:45 +02:00
Alexander Bock
163ac4dcef
Cleanup of mostly asset files
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- Fixes for all files
- constexpr cleanup
- Cosmetic changes
- Remove punctuation from the end of messages
2022-07-28 17:21:59 +02:00
Micah Acinapura
7d480552a9
Issue/1814 ( #2077 )
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* Added all trail toggle
* Added actions for trails and planets/moons
* Added planet lighting assetd; updated action paths
* Add mars layers actions
* Added new layers from Carter
* Cleaned up trail action names, cleaned up some default keybindings
Co-authored-by: Alexander Bock <mail@alexanderbock.eu >
2022-05-05 19:08:58 -07:00
Alexander Bock
f4115f9bea
Use the new fade property for fading in the example events
2022-04-06 00:16:15 +02:00
Alexander Bock
3ba3e977eb
Add an action to automatically switch the Sun and SunGlare when approaching the Sun ( closes #1914 )
2022-03-30 15:14:18 +02:00
Alexander Bock
064a483b81
Cleanup and unifying coding style for asset files
2021-12-28 23:40:09 +01:00
Alexander Bock
76dd45e5ce
Event System ( #1741 )
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* Add implementation of the EventEngine to handle global event chains
* Add properties to SceneGraphNodes to determine two distance radii for camera-based events
2021-10-11 21:53:00 +02:00