Alexander Bock
2759c00e4b
Pass through the code to address clang-tidy linting ( #3083 )
2024-03-17 00:58:50 +01:00
Alexander Bock
6e29d898cf
Update copyright header
2024-02-06 15:53:24 +01:00
Alexander Bock
ca916877b2
Adapt the visibility settings for all properties
2023-04-15 09:33:31 +02:00
Alexander Bock
7565a91196
Cleanup lambda expressions and directly address Fadeable properties when adding properties
2023-04-12 23:20:53 +02:00
Alexander Bock
4f4764209f
Happy new year
2023-01-02 11:19:33 +01:00
Alexander Bock
163ac4dcef
Cleanup of mostly asset files
...
- Fixes for all files
- constexpr cleanup
- Cosmetic changes
- Remove punctuation from the end of messages
2022-07-28 17:21:59 +02:00
Alexander Bock
c1252902c7
More Code Cleanup ( #2192 )
...
* Harmonizing ( and ) in function calls
* static const -> constexpr
* Fix compile issue
* Unify shader tab size
* Add _fs and _vs to shaders
* Harmonize spacing
2022-07-26 11:22:41 +02:00
Alexander Bock
9cc4c595a8
Code Cleanup ( #2191 )
...
* constexpr const -> constexpr
* const char* -> std::string_view
2022-07-25 15:57:45 +02:00
Alexander Bock
9b1143f02f
Ubuntu 22.04 and GCC11 fixes ( #2163 )
...
* Update CEF version
* Update Ghoul
* Update SGCT
* Update codegen
* Remove warnings happening on Ubuntu 22.04 with GCC 11
* AppleClang warning fixes
* Compile fix for Ubuntu and MacOS
* Add Qt 6.2.3 to the CMAKE_PREFIX_PATH
2022-06-28 00:46:01 +02:00
Alexander Bock
02adcf570e
Add a hidden "Fade" property that modifies the effective opacity to enable other functionality ( closes #1970 )
2022-04-05 23:53:33 +02:00
Emma Broman
c2755b8633
Documentation updates ( closes #1846 )
...
* Add some missing renderables
* Tiny refactor of documentation identifiers and log category keys
2022-01-20 09:16:05 +01:00
Alexander Bock
d7d279ea16
Happy new year
2022-01-01 12:32:55 +01:00
Alexander Bock
92432caed2
Adapt to changes in Ghoul that made absPath return a std::filesystem::path instead of a std::string
2021-05-17 00:23:15 +02:00
Alexander Bock
7004c02b86
Happy new year
2021-01-02 15:26:51 +01:00
Alexander Bock
067c0f4b27
Introduction of new Dictionary class ( #1446 )
...
* Adapting to introduction of new Dictionary class in Ghoul
* Mainly replacing usage of float instead of doubles as expected
* Adjust to the lack of the hasKeyAndValue function
2021-01-02 15:07:11 +01:00
Alexander Bock
efffc25ce0
Feature/globals handling ( #1352 )
...
* Cleaner handling of global state
* Prevent Lua memory corruption (closes #982 )
* Initialize glfw first thing to prevent weird joystick loading bug during startup
2020-10-21 22:30:05 +02:00
Emma Broman
cb19f730df
Mixed cleanup
2020-07-10 11:25:26 +02:00
Emma Broman
bdb6e626ba
Color values specified with vec3 instead of vec4
2020-07-10 11:25:26 +02:00
Alexander Bock
f1fe2f197b
General code cleanup
2020-04-14 15:48:58 +02:00
Alexander Bock
d8e9db76a3
Update the copyright header to 2020
2020-02-10 21:51:01 +01:00
Alexander Bock
9491f73803
More GLM initialization fixes
2020-02-10 01:18:27 +01:00
Alexander Bock
24ce773da9
Update GLM version
...
Correctly initialize all values as they are no longer default-initialized
2020-02-10 00:09:31 +01:00
Alexander Bock
207db3c824
Remove PowerScaledCoordinates and rename PowerScaledSphere to Sphere ( closes #4 )
2019-12-27 23:29:28 +01:00
Jonathas Costa
6ca3047247
Updated ToyVolume. Add downscaling controls.
2019-11-11 14:39:28 -05:00
Emil Axelsson
0ba0a9f852
Fix Milky Way Galaxy projection issue in fisheye
2019-09-06 17:07:56 +02:00
Alexander Bock
bb3db7ada7
Feature/jenkins fix ( #816 )
...
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Alexander Bock
9f1c4e847d
Feature/globals ( #690 )
...
* Move global objects out of OpenSpaceEngine
* General cleanup of main.cpp
* Add default_joystick asset to all scenes
* No longer suppress mouse interaction on slave nodes
* Window delegate uses function pointers rather than subclassing
* Fix for false overwriting of ImGUI configuration file
* Change default color and tilt angle of fisheye rendering
* Restructured performance manager
* Simplify screenshot handling
2018-08-30 11:38:47 -04:00
Emil Axelsson
13edfb64b4
Fix shader path
2018-07-13 11:28:16 +02:00
Alexander Bock
99a6efca8e
Declare PropertyInfo as constexpr, rather than const
2018-06-28 17:08:56 -04:00
Alexander Bock
4952f8f977
Code cleanup branch ( #618 )
...
* Make height map fallback layer work again
* Add documentation to joystick button bindings
* Removed grouped property headers
* Add new version number constant generated by CMake
* Make Joystick deadzone work properly
* Change the startup date on Earth to today
* Fix key modifier handling
* Add debugging indices for TreeNodeDebugging
* Fix script schedule for OsirisRex
* Do not open Mission schedule automatically
* Upload default projection texture automatically
* General code cleanup
* Fix check_style_guide warnings
* Remove .clang-format
* MacOS compile fixes
* Clang analyzer fixes
2018-06-10 04:47:34 +00:00
Emil Axelsson
5de728442d
Feature/volume tools ( #614 )
...
* Create volume generation task
* Change domain bounds into a non-optional parameter
* Work on volume generation and rendering
* Example generation of time varying volume
* Example generation of time varying volume
* Compile fix in RenderableKameleonVolume
* Fix copy and paste error
* Enable spherical raycasting again
* Uniform naming
* Add some documentation and remove dead code
2018-06-08 09:47:24 -04:00
Emil Axelsson
97b2311cb3
ToyVolume: Fix bugs, clean up and add example asset
2018-05-04 18:04:47 +02:00
Alexander Bock
dcfef3557f
Update copyright header
2017-12-29 20:11:22 +01:00
Alexander Bock
c9a3c68f19
Fix style guide issues
...
Update Ghoul repository
2017-12-29 19:18:06 +01:00
Alexander Bock
f227767492
Merge remote-tracking branch 'origin/master' into feature/loadingscreen-refactor
...
# Conflicts:
# modules/volume/rendering/renderabletimevaryingvolume.cpp
2017-11-12 10:50:11 -05:00
Alexander Bock
758e26789c
More coding style conformance
2017-11-11 11:25:49 -05:00
Alexander Bock
7e4bb0b2c6
Merge branch 'master' into feature/loadingscreen-refactor
2017-11-09 22:49:07 -06:00
Alexander Bock
afa1d6d33e
Add strict test for whitespace at end of line
...
More work on coding style
2017-11-09 23:47:51 -05:00
Alexander Bock
acdfefe46d
Merge branch 'master' into feature/loadingscreen-refactor
...
# Conflicts:
# modules/base/rendering/renderabletrailorbit.h
# modules/digitaluniverse/rendering/renderablebillboardscloud.cpp
# modules/digitaluniverse/rendering/renderableplanescloud.cpp
# modules/digitaluniverse/rendering/renderablepoints.cpp
# modules/galaxy/rendering/renderablegalaxy.cpp
# modules/galaxy/rendering/renderablegalaxy.h
# modules/kameleonvolume/rendering/renderablekameleonvolume.cpp
# modules/kameleonvolume/rendering/renderablekameleonvolume.h
# modules/spacecraftinstruments/rendering/renderablefov.h
# modules/spacecraftinstruments/rendering/renderableplaneprojection.h
# modules/toyvolume/rendering/renderabletoyvolume.cpp
# modules/toyvolume/rendering/renderabletoyvolume.h
# modules/volume/rendering/renderabletimevaryingvolume.cpp
# modules/volume/rendering/renderabletimevaryingvolume.h
2017-11-08 19:10:59 -06:00
Alexander Bock
b50b52d351
Cleanup for coding style
...
Add strict mode to check_style_guide script
2017-11-08 10:35:39 -06:00
Alexander Bock
78e3320cde
Separate Renderable::initialize into initialize and initializeGL functions
...
Handle initialize in a separate thread and display rudimentary loading screen
2017-11-02 14:27:35 -04:00
Emil Axelsson
ea5382c028
Volume conversion and rendering ( #350 )
...
Add volume rendering features
- Improve task runner
- Improve reading from CDF files
- Basic time varying volume rendering
- Fix scaling bug in RenderableToyVolume
2017-09-22 12:03:23 +02:00
Alexander Bock
c275b2f833
Feature/cmake cleanup ( #381 )
...
* Rename OnScreenGui module to ImGui
* Support multiple external module folders (closes #31 )
* Cleaning up CMake files
* Restructure application specification
* Add parameter for library mode to all modules
* Add functions to handle global variable state
* Misc/remove warnings (#383 )
* Increase build timeout and do a clean rebuild every commit
2017-08-14 09:38:32 -04:00
Alexander Bock
31377466ba
Remove return values from initialize and deinitialize functions
2017-07-28 17:51:25 -04:00
Alexander Bock
036b271d0d
Change capitalization of property names
2017-07-22 18:22:44 -04:00
Alexander Bock
04bac9293b
Encapsulate identifier, guiName, and description into a PropertyInfo struct
2017-07-22 17:36:03 -04:00
Alexander Bock
b584f0197e
Add description to Propertys
2017-07-21 16:31:58 -04:00
Alexander Bock
7737b082d9
Removing more warnings
2017-07-17 18:03:37 -04:00
Alexander Bock
0e9edaeb12
Fix byte order mark commits
...
Update Ghoul
2017-07-17 15:54:00 -04:00
Alexander Bock
096e751de2
Some more cleanup with nested namespaces
2017-07-16 11:59:01 -04:00