Commit Graph

31 Commits

Author SHA1 Message Date
Alexander Bock
af6e15da40 Merge remote-tracking branch 'origin/master' into feature/openglstatecache
# Conflicts:
#	ext/ghoul
#	modules/digitaluniverse/rendering/renderablebillboardscloud.cpp
#	modules/digitaluniverse/rendering/renderableplanescloud.cpp
#	src/util/screenlog.cpp
2020-09-04 14:02:17 +02:00
Alexander Bock
2cca451898 Coding style adaptations
Adapt to changes in Ghoul
2020-08-25 13:47:03 +02:00
Alexander Bock
406690d37c Remove some recurring calculations from frustum culling code 2020-08-23 17:54:58 +02:00
Jonathas Costa
f0c397d6be Merged maste. Changed code in multiple places to have the new memory pool working on linux (experimental yet). 2020-08-20 15:34:40 -04:00
Alexander Bock
1547609dad Remove dynamic memory allocations from the quantize function 2020-08-20 14:15:13 +02:00
Alexander Bock
e93f1833be Make more use of temporary string objects in the TimeQuantizer
Add GPU markers to the rendering
2020-08-19 18:26:11 +02:00
Alexander Bock
88b6fdd9fe Add more Tracy markers in different renderables 2020-08-18 12:58:40 +02:00
Alexander Bock
97811d82d0 Fix error with time quantizer string conversion
Fix error with uninitialized memory in GlobeBrowsing
Remove dynamic memory allocation from on-screen rendering
2020-08-14 14:10:54 +02:00
Alexander Bock
5091fa7ddb Using a fixed number of chunktiles in the chunktilepile as they number has to be 1 or 3 2020-08-13 17:50:22 +02:00
Alexander Bock
cabb962f6a Use temporary memory arena to create unsorted list of tiles, preventing dynamic memory allocations 2020-08-13 16:48:18 +02:00
Alexander Bock
4f68f99c9d Remove dynamic memory allocation from TileMetaData 2020-08-13 15:37:00 +02:00
Alexander Bock
a6ca95347c Some small improvements 2020-08-13 14:02:02 +02:00
Alexander Bock
38eac377e8 Introduce the date library 2020-08-13 10:47:30 +02:00
Alexander Bock
e3699a43a8 Update Ghoul and SGCT
Adapt to changes by using more string_view
2020-08-09 20:11:40 +02:00
Alexander Bock
d39d4a91ec Move error message hack outside of scene render loop
Use std::string_view instead of std::string in more places
2020-08-06 16:02:45 +02:00
Alexander Bock
e783807d66 Next step towards enabling a managed memory version of templatefactory 2020-08-04 21:56:39 +02:00
Jonathas Costa
393fbdca3d OpenGL State Caching. 2020-07-31 15:59:28 -04:00
GPayne
eb83d49cf3 Merged with master 2020-02-11 13:59:51 -07:00
Alexander Bock
9cb1169d58 Merge pull request #1063 from OpenSpace/bug/macosbuild
macos compile and build (still needs ring shader const fix)
2020-02-10 23:39:39 +01:00
Alexander Bock
d8e9db76a3 Update the copyright header to 2020 2020-02-10 21:51:01 +01:00
Micah Acinapura
db8a0d16c9 Merge branch 'master' into bug/macosbuild 2020-02-10 15:43:44 -05:00
Alexander Bock
49c793d976 Update Ghoul version
Add initial Tracy profiling macros
2020-02-10 14:50:41 +01:00
GPayne
bf8d724642 Fixed compile errors 2020-01-31 10:17:06 -07:00
Micah Acinapura
12b04f38bd macos compile and build (still needs ring shader const fix) 2020-01-29 21:43:06 -05:00
Alexander Bock
fc28b98db9 Add basic instrumentation options to the renderengine and globebrowsing module
Instrumentation is disabled on default, but can be enabled in CMake
2019-07-19 09:55:41 +02:00
Alexander Bock
e9fdd31c56 Feature/flying fixes (#924)
* Removing various warnings
 * Fix the rendering of the touchbar on Mac
 * More warnings
 * Add ghoul deinitialize
 * Update SGCT repository
2019-07-04 09:28:42 +02:00
Alexander Bock
bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Alexander Bock
c7a96a6b59 Address clang tidy complaints
Update Ghoul repository
Update SGCT repository
2018-11-30 15:34:09 -05:00
Alexander Bock
cba6201b67 Minor coding style changes 2018-11-07 13:49:33 -05:00
Alexander Bock
7a3a8a5cf6 Misc coding style cleanups 2018-11-06 12:02:56 -05:00
Alexander Bock
9047dc7a3e Feature/globebrowsing speedup (#735)
* Removal of ChunkRenderer, ChunkedLodGlobe, ChunkCuller, chunklevel evaluator, culling classes, layershadermanager, GpuLayer, GPUData, ChunkNode, Grid, BasicGrid, Chunk files, Angle, AABB classes, PointGlobe, Ellipsoid, TileSelector, tiledatatype, iodescription, simplerawtilerreader, rawtilereader
 * Less dynamic allocation for SkirtedGrid, LayerManager, RenderableGlobe, TextureUnit
 * Clean up memory management in RawTiles
 * Code simplification
 * Optimize shader uniform setting
 * Introduce UniformCache
 * Callback simplification
 * Turn ChunkNode into a struct
 * Use a MemoryPool to organize all ChunkNodes rather than use unique_ptr and the necessary memory allocation
 * Collect draw calls
 * Consolidate fragment shaders between local and global renderer
 * Shader cleanup and optimization
 * Update CMake to not include included shaders
 * Integrate traversal function into the looping
 * Replace std::queue with std::vector
 * Merge TextureContainer into MemoryAwareTileCache
 * Lazy computation of chunk bounding boxes
 * Memory management of LayerGroup
 * Remove class hierarchy from tileproviders (temporaltileprovider not working yet)
 * Remove PBO classes
* Chunk status stored in Chunk
* Don't create a copy of the ChunkTilePile
* Enable culling by projected area on default
* Have raw tile reader return a Tile instead of a shared_ptr to a tile
* Start making GDAL mandatory
* Increase the default lod scale factor to 15
2018-10-30 17:20:06 -04:00