Commit Graph

5 Commits

Author SHA1 Message Date
Anton Arbring
b79e6df763 Planets shape creation & fixed texture longitude
Instead of spheres, the planets are now created as triaxial ellipsoids
according to the corresponding radii values in the SPICE kernels (if such
values are available). Apart from being more scientifically accurate, the
planets are shaped as the intersection functions in SPICE expects.

The textures will now also be aligned in longitude as in reality (w.r.t.
UTC) when using a texture map ranging from -180 in the left end to +180 on the
right, with 0 longitude in the middle (such as Greenwich in Earth texture)
2015-03-20 19:59:26 -04:00
Michal Marcinkowski
f37958c24f beginning to work on sequencing 2015-01-10 16:07:05 -05:00
michal
bd74acedd3 fixing stupid git mistake. 2014-11-28 17:15:13 -05:00
michal
a5c232eb88 Tidying up. 2014-11-28 14:41:59 -05:00
michal
4c8814b237 Projective Texturing
Created test class based on renderableplanet & co.
Doing it this way carries some implications that need discussing.
2014-11-24 14:06:50 -05:00