Commit Graph

11 Commits

Author SHA1 Message Date
Alexander Bock bc71bd6186 More small asset fixes 2023-12-11 13:34:51 +01:00
Alexander Bock b43a13d39e Merge asset.localResource and asset.syncedResource (#2906) 2023-10-19 11:59:25 +02:00
Alexander Bock 705c898ccd Asset File cleanup (#2713)
* Updating all assets to new coding style
* Cleaning up asset files
* Moving default_actions and default_keybindings files
* Changing procedural globes to explicitly specified globes
* Move Spice loading explicitly to the initialize part and also deinitialize
* Removing unused asset files
  * Removing asset_helper
  * Removing scale_model_helper asset
  * Removing script_scheduler_helper
  * Removing testing_keybindings
  * Remove procedural_globe
2023-05-28 17:23:20 +02:00
Alexander Bock 44e5b17ec9 Global pass over the code to remove trailing spaces 2022-11-22 21:06:52 +01:00
Alexander Bock 8b74493d96 Removing the asset_helper file (#1868)
- Remove the asset_helper file and call the onInitialize and onDeinitialize functions directly
 - Small compile fix on Windows
 - Removes the need for the registerIdentifierWithMeta function by automatically doing that for all asset.export statements
 - Allow the passing of either identifiers (as before) or entire tables to the removeSceneGraphNode, removeScreenSpaceRenderable, deleteLayer, removeAction, and export methods. In that case, the Identifier key from the table is extracted and used instead
2022-02-01 23:44:36 +01:00
Alexander Bock 064a483b81 Cleanup and unifying coding style for asset files 2021-12-28 23:40:09 +01:00
Alexander Bock fb8e80ea80 Adjust tab width for asset and task files 2021-04-28 19:19:51 +02:00
Emma Broman cb19f730df Mixed cleanup 2020-07-10 11:25:26 +02:00
Emma Broman bdb6e626ba Color values specified with vec3 instead of vec4 2020-07-10 11:25:26 +02:00
Jonathan Fransson 82928c11fc asset and task for volume rendering 2019-05-07 15:24:42 -06:00
Emil Axelsson 5de728442d Feature/volume tools (#614)
* Create volume generation task

* Change domain bounds into a non-optional parameter

* Work on volume generation and rendering

* Example generation of time varying volume

* Example generation of time varying volume

* Compile fix in RenderableKameleonVolume

* Fix copy and paste error

* Enable spherical raycasting again

* Uniform naming

* Add some documentation and remove dead code
2018-06-08 09:47:24 -04:00