* Add the ability to specifiy local Sun position for the RenderableGlobe and RenderableAtmosphere
Note that for planets with atmospheres, the SunNode has to be specified for _both_ the globe and the atmosphere separately
- Closes#1745
- Closes#2243
* Adding some Tracy zones
* Move point cloud dataset loading to initialize function to speed up startup
* Switch order of operations in memoryaware tile cache to speed up startup
* Move point cloud dataset loading to initialize function
* Add more Zone Scoped and rearrange SDSS loading
* More speed up
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Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
* increase timeout for gdal http requests and updated url for loading gibs data
* revertingurl change as its no longer redirecting for me
* fixed includes, moved setting long time out to only when we load capabilities
* removed comment
* refix include
closes#1250
* Fix up-direction not being correctly computed in all cases (issue #2955)
Might be some precision-related problem going on, not sure. But since we know that up (or North) is always positive z for globes, we can just use that as up-vector directly
* Replace another place where we do the same calculation (although this function is never used)
* Remove unused function
* Rename remote scripting property to reflect better what it does
* Change the remote scripting name in all modules
* Update all scripts and action calls to use the new property for sync
* Simplify code that decides whether to send actions to nodes and peers
* Move Lua console hint text to be right top aligned
* Update Lua script topic
* Added new JSON key whether or not the script should be synced to other
nodes and peers
* Per default all scripts sync to everyone
In the next full release, we should have two separate keys that
decides whether to sync and send to nodes and peers separately
* Add some comments that explain why there is no sync for some scripts
* Make sync argument in trigger action function BooleanType
* account for availability of next level in desired level
solves #2834
* remove tile-padding option & functionality
* remove (no longer needed) recursive read function
since we no longer padd tiles we cannot sample outside of a read region
anymore.
* change default tilesize for heightlayers to avoid discontinuities
* make frustum culling control a debug property
* Small style guide fix
* clarify if-statement with comment
* add variable for default height-tile resolution, update comment
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Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
Now allows geojson files with caps in the extension, as well as files with the .json extension.
Note that .json files will not be handled by drag-n-drop (we might want to use that extension for something else)