Alexander Bock
705c898ccd
Asset File cleanup ( #2713 )
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* Updating all assets to new coding style
* Cleaning up asset files
* Moving default_actions and default_keybindings files
* Changing procedural globes to explicitly specified globes
* Move Spice loading explicitly to the initialize part and also deinitialize
* Removing unused asset files
* Removing asset_helper
* Removing scale_model_helper asset
* Removing script_scheduler_helper
* Removing testing_keybindings
* Remove procedural_globe
2023-05-28 17:23:20 +02:00
Malin E
6054a817d8
Move model loading code to initialiseGL, fixes #1838
2023-05-24 16:40:17 +02:00
Malin E
0490e94350
Fix modelshader example in Debug mode
2023-05-22 11:37:28 +02:00
Ylva Selling
fbf40a4d79
Show animation in example asset modelshader.asset
2023-05-11 10:00:18 -04:00
Malin E
f636b76469
Address more PR comments
2023-03-27 11:26:43 +02:00
Malin E
bf25e4562a
Invert the disable properties culling and depth test in models
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* disableFaceCulling -> enableFaceCulling
* disableDepthTest -> enableDepthTest
2022-11-25 10:01:46 +01:00
Alexander Bock
6f25dd31e5
Make the Sun asset export the Sun as a light source ( closes #1870 )
2022-03-19 13:56:16 +01:00
Alexander Bock
8b74493d96
Removing the asset_helper file ( #1868 )
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- Remove the asset_helper file and call the onInitialize and onDeinitialize functions directly
- Small compile fix on Windows
- Removes the need for the registerIdentifierWithMeta function by automatically doing that for all asset.export statements
- Allow the passing of either identifiers (as before) or entire tables to the removeSceneGraphNode, removeScreenSpaceRenderable, deleteLayer, removeAction, and export methods. In that case, the Identifier key from the table is extracted and used instead
2022-02-01 23:44:36 +01:00
Alexander Bock
064a483b81
Cleanup and unifying coding style for asset files
2021-12-28 23:40:09 +01:00
Alexander Bock
fdd995ba01
No longer require the filenames from a synced resource to start with a /
2021-12-28 00:10:01 +01:00
Alexander Bock
b649509bf0
Feature/model shader ( #1723 )
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* Add support for RenderableModel to take custom shader code
* Added example to highlight usage
2021-08-24 10:45:19 +02:00