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c165098cdcfc6afe97f6c71af76042ebd18c1af7
1 Commits
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c165098cdc |
Point cloud rewrite (RIP RenderableBillboardsCloud) (#2932)
* Start refactoring billboardscloud renderable * Remove extra unit computation in geometry shader * More refactor and fix size parameter not working without colormap (it never did) * Remove redundant bool in shader * Divide settings into property owners * Refactor colormap * More refactoring (utilize properties for visiblity) * Remove redundant extra data structures for options * Move data logic to the colormap settings structure * Remove confusing correction size properties * Separate polygon cloud into its own renderable * Clean up some unused code * Update some property descriptions * Split some more code out into functions * Remove odd and unused "linear filtering" Should be reimplemented ina better way in a general color map overhaul * Start refactoring some more properties * Make color optional and remove redundant color assignments in assets * Refactor color-parameter input and make range mapping work correctly * Code cleanup (unused code and fix data types) * Rename ScaleFactor to ScaleExponent * Add a scale factor as well, as they're easier to use, and clarify documentation * Fix faultily renamed scale factors * Remove confusing multiplication for scale exponent * Fix problem with points not appearing when _drawElements was set to true * Move all colormapsettings into its own table in the asset files * Move scaling/sizing into its own table as well * Group sizing properties and remove min pixel size limit (was always zero) * Add some docs and rename a parameter to avoid repetition * Remove IsExact colormap and add an option to hide outliers OBS! Still need to update the actual cmap files * Add property to disable size mapping * Increase pixel size of polyon texture - reduces jagged edges * Remove unused points class * Rename files and billboard class, to make it clearer that it is a point cloud * Move size mapping into size settings * Move color map properties out into its own component * Move color map related computations into the new component * Add outlier colors, to cover some specific color mapping issues * Automatically fill parameter options if no colormap parameters were defined * Move all color-related parameters to under one property owner * Inlcude changes from matrix maintenance * Add a checkbox to disable additive blending * Remove a unused variable in shader * DO color maping on the graphics card instead of CPU, using a texture * WIP remove old "Outliers" and start introducing concept of no data colors instead * Move speck loader to core and divide into a general data loader and a speck specific loader (In preparation for adding CSV support) * More labelscomponent to core * Fix a faulty header * Handle NaN values * Rename color map component property owner It's not just the color map, but the settings for the entire mapping * Hide point with nan value is show missing data is not selected * Fix labels component documentation after move * Add option to not provide any texture, and use a sphere generated form the shader * Don't crash when loading unsupported data formats :) * Add some TODO comments that should be addressed before merge * Move renderables from DU module to base, and do some header cleanup * Move colormapping component to core ad rename it to make it clear that it is not the color map itself * Add above, below and nan color values to cmap loading * Remove missing Data value specs in asset (and use belowRange in cmap instead) * Make warning about wrong color number more verbose * Add TODO comment about colormap, and actually used color in prev version, to localdwarfs * WIP: Load CSV files * Update some property visbility * Check if chosen parameter options actually exist * Fix fault column check * Update example asset to cover more different cases * Use new asset.resource loading * Update asset versions (major update) * Add parent documentation for RenderablePolygonCloud * Add point cloud example with size scaling and add TODO comment * Add example with textured points * Don't blend textured points * Fix problem with shaders being confused about texture units * Bring back deepsky points color * Start implementing more sophisticated datamapping for point data files * Allow reading datamapping from input dictionary * Load dataset in constructor instead Solves problem with color map columns not loading for big datasets when loaded the first time * Fix crash from reading column value that is interpreted as inf * Inlcude information about data mapping when caching dataset Updating the parameters now leads to an updated caching of the data file * Adapt to tolower update * Add option to specify columns to exclude in load (for CSV files) * Start updating some docs * Add a readonly property that shows the number of data points * Rename example asset to shorter name * Add option for not using cache when loading dataset * Fix some errors in example asset * Set scaleExponent from max position if not specified That way the points are always visible, even when no exponent is given * Restructure and add explanations in example asset * Add option to not cache labels component data file * Add example file with labels and units * Compute fade distances in model coordinates instead of world space (issue #1746) * Add possiblity to invert fading and add exmaple asset * Make a separate propertyowner for fading settings * Update docs * Add example asset with custom data mapping * Address some of my own review comments * Read provided Parameter from asset * Read ValueRange from asset * Add example asset for more advanced color mapping settings * Allow using the same column for two position coordinate axes * Update src/rendering/colormappingcomponent.cpp Co-authored-by: Alexander Bock <alexander.bock@liu.se> * Update src/data/datamapping.cpp * Use helper function for tolowercase * Simplify some std::optional handling, and fix broken assignment from code review fix * Update data file versions to get updated cmap files * Include a progress bar to show progress of CSV data loading * Update csv data-to-float parsing for clang * Add a description about why `openspace.absPath` is used in the file instead of `asset.resource` * Apply suggestions from code review * Apply suggestions from code review * Add some missing info in documentation * Place size-related property descriptions next to each other * Remove the explicitly set renderbin * Fix overly complicated description * Fix polygon texture not being used * Add polygon cloud example * only bind texture and activate texture unit when required * Rename alpha to opacity in shader * Fix value range not loading, and make first parameter in list the default * Rename Pixel Size property * Use base 10 for scale exponent instead of base e * Update src/data/datamapping.cpp * Update modules/base/shaders/billboardpoint_gs.glsl * Remove some redundant asset settings (Home label) * Review comments * Add TODO comment for localdwarfs asset (Speck file reading problems) * Oops, forgot part of the comment * Apply suggestions from code review Co-authored-by: Alexander Bock <alexander.bock@liu.se> * More code review fixes * Fix faulty isReady check when labels are included * Apply suggestions from code review Co-authored-by: Alexander Bock <alexander.bock@liu.se> * Apply suggestions from code review Co-authored-by: Alexander Bock <alexander.bock@liu.se> * More code review updates --------- Co-authored-by: Alexander Bock <alexander.bock@liu.se> |