* Define WIN32_LEAN_AND_MEAN and VC_EXTRALEAN globally
* Use forked version of TUIO, some more work on precompiled headers
* Improvements for the Kameleon module
General CMake cleanup/overhaul
* Enable precompiled headers for all projects
* Move specifications itto separate CMakeLists files
* Add openspace-core as a subdirectory
* Move handle_modules functionality into modules/CMakeLists.txt
* Move handleapplications logic into apps/CMakeLists.txt
* Introduce openspace-module-collection interface library to simplify inclusion of modules in applications
* Turn module initialization into a two-step process to adapt to the new minimal dependency scenario
* Compile time speedup
* Remove circular dependencies between modules and core preventing multithreaded compilation on MSVC
* Build Spice multithreaded and as static library
* Remove dependency from core to module-webbrowser
* Remove unused dependency from kameleon
* Remove additional unnecessary dependencies
* Cleanup volume/kameleon/kameleonvolume modules
* Fix visibility issues. Restrict include paths
* Compile kameleon in parallel
* Other cleanup
* Only copy CEF files from one target (hard-coded to OpenSpace right now)
* Remove unused instrumentation code
* Remove the ability to render AABB for globes as it caused a circular dependency between GlobeBrowsing and Debugging
* Removing compiler and cppcheck warnings
* Turn almost all includes into non-system includes
* Don't warn on deprecrated copy
* Updated submodules
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
* Removal of ChunkRenderer, ChunkedLodGlobe, ChunkCuller, chunklevel evaluator, culling classes, layershadermanager, GpuLayer, GPUData, ChunkNode, Grid, BasicGrid, Chunk files, Angle, AABB classes, PointGlobe, Ellipsoid, TileSelector, tiledatatype, iodescription, simplerawtilerreader, rawtilereader
* Less dynamic allocation for SkirtedGrid, LayerManager, RenderableGlobe, TextureUnit
* Clean up memory management in RawTiles
* Code simplification
* Optimize shader uniform setting
* Introduce UniformCache
* Callback simplification
* Turn ChunkNode into a struct
* Use a MemoryPool to organize all ChunkNodes rather than use unique_ptr and the necessary memory allocation
* Collect draw calls
* Consolidate fragment shaders between local and global renderer
* Shader cleanup and optimization
* Update CMake to not include included shaders
* Integrate traversal function into the looping
* Replace std::queue with std::vector
* Merge TextureContainer into MemoryAwareTileCache
* Lazy computation of chunk bounding boxes
* Memory management of LayerGroup
* Remove class hierarchy from tileproviders (temporaltileprovider not working yet)
* Remove PBO classes
* Chunk status stored in Chunk
* Don't create a copy of the ChunkTilePile
* Enable culling by projected area on default
* Have raw tile reader return a Tile instead of a shared_ptr to a tile
* Start making GDAL mandatory
* Increase the default lod scale factor to 15
* Make height map fallback layer work again
* Add documentation to joystick button bindings
* Removed grouped property headers
* Add new version number constant generated by CMake
* Make Joystick deadzone work properly
* Change the startup date on Earth to today
* Fix key modifier handling
* Add debugging indices for TreeNodeDebugging
* Fix script schedule for OsirisRex
* Do not open Mission schedule automatically
* Upload default projection texture automatically
* General code cleanup
* Fix check_style_guide warnings
* Remove .clang-format
* MacOS compile fixes
* Clang analyzer fixes
Implemented new GUI component to handle WMS servers
* Add Lua scripts to support adding GIBS datasets (closes#222)
* Add Lua function to load WMS servers from a predefined file
* Workaround for Visual Studio 15.3 compile fix in Windows headers
* Initial support for parsing GetCapabilities file and automatically add layers
* Add a Trigger property to remove a layer
* Support default servers
* Add default file
* Move WMS server code from GUI component into GlobeBrowsingModule
* Add Lua scripts for loading and removing WMS servers
Automatically load default servers on startup
* Reset tile provider before removing a layer tolimit the crash risk
Add "From focus" button to switch globebrowsing gui to the same node as the focus
* Remove warnings
Remove compile error with nonexisting GDALOpenEx function
* Rename OnScreenGui module to ImGui
* Support multiple external module folders (closes#31)
* Cleaning up CMake files
* Restructure application specification
* Add parameter for library mode to all modules
* Add functions to handle global variable state
* Misc/remove warnings (#383)
* Increase build timeout and do a clean rebuild every commit
* Perform Oren Nayar diffuse shading on globes.
* Remove unused propertyowner
* Enable accurate normals for globes
* Use property for accurate normals.
* Correctly calculate height when scale is changed.
* Auto update line endings to LF in main.cpp and openspaceengine.cpp
* Clean up and comment
* Convert shader indentation to spaces (Wooooops..).
* Line endings
* Line endings and small fixes
* Line endings
* Clean up
Layer support for globe browsing:
Add layers using the function openspace.globebrowsing.addLayer
Delete layers using openspace.globebrowsing.deleteLayer
Layer type does not necessarily have to be of tile type. For example solidcolor does not use tiles
Blend modes for layers are Normal, Add, Subtract, Multiply, Color
Layer adjustments to affect layers. The current only active one is chroma key to cut out a color from the layer. Transfer functions or clipping masks are examples of layer adjustments for the future.
Support for adding layer specifications for quickly accessing GIBS layers:
openspace.globebrowsing.createGibsGdalXml
openspace.globebrowsing.createTemporalGibsGdalXml
The arguments for these functions are currently strings. Would it be better to use a lua dictionary?
No data values for height layers are correctly regarded (can be seen on Earth. No longer bumps on the poles)
Other minor things:
Worked a bit on point globe to render globes at large distances. Currently not in use and doesn't have anything to do with the other things.
Concurrent job manager takes a thread pool as argument and not a pointer to one. This is because the concurrent job manager needs to have ownership of the thread pool for correct deinitialization. Will cause breaking change for users of concurrent job manager if merged in to master.
* Add ability to add layers programatically.
* Clean up
* Fix order of deletion in concurrent job manager and clean up
* Can create by level tile provider with empty dictionary.
* Add script to add GIBS datasets.
* Start working with layer adjustment
* Update mod files
* More work on point globe
* Add script to create temporal GIBS datasets.
* Update temporal tile provider to be able to take gdal descriptions without file path.
* Add adjustment property to layers.
* Rename adjustment layer
* Add adjustment code to all layer groups
* Remove caching of gdal datasets due to cluttering of folders
* Document layer support
* Update Mars mod
* Make Mercury great again.
* Cleanup and add blend mode Color
* Enable setting of layeradjustment and blend mode from mod files.
* No more use for grayscale color overlays. Use grayscale layer with color blend mode instead.
* Clean up mod files
* Clean up
* Clean up
* No need for grayscale layers. Reading grayscale in to rgb instead for color layers.
* Remove unused layer groups
* Correctly read to grayscale layers
* Update globe mod files
* Rename ColorOverlays to Overlays.
* Clean up
* Clean up
* Solve compilation error
* Added proper CPACK structure and added generation of openspace.h header to add verisoning information in CMake.
* Packaging(ZIP on Windows, TGZ on UNIX) and installer creation(Windows Only via NSIS) is now working.
* Fixes for packing an archive on OSX.
* Add missing files in packaging
Add install setting to the globebrowsing module to copy required gdal_data
Update Credits
* Updated application icon