Kalle Bladin
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850ccb6d3c
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Update rendering of shadow texture and water mask in RenderableGlobe.
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2016-08-25 00:00:22 -04:00 |
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Kalle Bladin
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c01808ce10
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Convert tabs to spaces.
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2016-08-17 00:30:53 -04:00 |
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Erik Broberg
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c25d1cdc88
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Enable GUI toggling of visualization of heightmap resolution and intensities
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2016-07-14 17:09:35 -04:00 |
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Erik Broberg
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a77c7466cb
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Factor out tile vertex height calculation to separate shader file
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2016-07-14 13:00:25 -04:00 |
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Kalle
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fd05a88419
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Create new layer category heightmap overlay used for local datasets with alpha channel.
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2016-07-07 20:59:02 -04:00 |
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Kalle Bladin
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b5f1a09b8c
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Cache uniform IDs upon recompiling of shader programs. Renaming of uniforms in shader code.
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2016-06-13 18:57:18 -04:00 |
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Erik Broberg
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0ef0343efd
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Toggle show chunk edges from gui and calculate level weights only once per vertex
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2016-06-09 17:14:46 -04:00 |
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Erik Broberg
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25d02086a1
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Use separate function for getting level weights
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2016-06-09 14:18:39 -04:00 |
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Erik Broberg
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7ac8e37807
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Rename TextureTile to Tile in shader for better correspondance with its CPU counterpart
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2016-06-09 13:22:44 -04:00 |
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Kalle Bladin
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3980aeff57
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Add the layer types water mask, nighttexture, and overlay as well as the option to toggle atmosphere.
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2016-06-08 21:30:19 -04:00 |
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Kalle Bladin
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82d375373d
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Make it possible to activate and deactivate layer types and blending.
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2016-06-05 18:38:19 -04:00 |
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Kalle Bladin
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9d59c25310
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Failed experiment with anisotropic filtering.
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2016-06-05 12:55:00 -04:00 |
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Kalle Bladin
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c891cc8d85
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Change sampling of textures from array to be fixed.
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2016-06-02 17:42:58 -04:00 |
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Kalle Bladin
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14eb1c0563
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Clean up chunked lod patch shaders.
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2016-06-02 11:16:10 -04:00 |
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Kalle Bladin
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c241448007
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Enable blending between ties of different levels to avoid some of the poping artifacts.
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2016-06-01 20:47:07 -04:00 |
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Kalle Bladin
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aa5e64c31b
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Change length of skirts to be relative the size of the patches.
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2016-05-31 12:49:08 -04:00 |
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Kalle Bladin
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096c19e49f
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Change definition of for loop statements in shader preprocessor to include both max and min.
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2016-05-31 12:17:40 -04:00 |
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Kalle Bladin
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7df7df6610
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Implement skirts.
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2016-05-27 16:48:23 -04:00 |
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Kalle Bladin
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8f394a2b80
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Add local scopes to for loops in shaders.
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2016-05-17 13:18:56 -04:00 |
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Kalle Bladin
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daf1b5873e
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Rendering using many layers.
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2016-05-16 20:48:23 -04:00 |
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Kalle Bladin
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fecfcc5bd8
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Fix problems for compiling and running on OSX.
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2016-05-16 10:27:20 -04:00 |
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Kalle Bladin
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6601282402
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Fix rendering bugs and commented a TODO in layeredtextureshaderprovider.cpp
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2016-05-13 18:19:29 -04:00 |
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Kalle Bladin
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6c13686229
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Layered texture shader provider used to get shaders up to date. Not everything implemented yet.
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2016-05-13 17:32:14 -04:00 |
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Kalle Bladin
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edf08d2b3d
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Use datastructure TextureTile for tiles in shader.
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2016-05-12 13:15:50 -04:00 |
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Kalle Bladin
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4e95aaab82
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Using scaling and offset for heightmap based on dataset.
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2016-05-12 11:06:49 -04:00 |
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Kalle Bladin
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41865bdc92
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Chunked lod patches can be rendered in camera space.
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2016-05-11 15:47:29 -04:00 |
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