Commit Graph

17 Commits

Author SHA1 Message Date
Alexander Bock d8e9db76a3 Update the copyright header to 2020 2020-02-10 21:51:01 +01:00
Alexander Bock bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Alexander Bock 737e82584a Issue/24 (#549)
* Implemented property animation mechanism
 * Added easing functions to Ghoul and make them usable in animation
 * Make sure that we don't leave properties around if SceneGraphNodes are deleted
 * Adding opacity settings to base renderables
2018-03-13 10:35:10 -04:00
Emil Axelsson 4c2f72226f Performance Optimizations (#450)
* Make derived transform classes less involved in simulation state
* Add performance measurements in openspaceengine
* Avoid redundant transformation lookups
* Fix bug causing redundant calls to GPULayerManager::bind
* Move water reflectance to alpha component of normal buffer. Remove otherData buffer.
2018-01-08 09:43:41 +01:00
Alexander Bock dcfef3557f Update copyright header 2017-12-29 20:11:22 +01:00
Jonathas Costa 20003d5b32 Merged master into NewAtmosphere. 2017-07-21 15:02:24 -04:00
Alexander Bock 88265a469d Cleanup of shader code 2017-07-19 01:27:01 -04:00
Alexander Bock e7b08e1e25 Cleanup copyright information in shaders 2017-07-18 16:24:57 -04:00
Jonathas Costa ff48f24c96 Adding satellites with ATM. 2017-07-11 17:46:15 -04:00
Alexander Bock 94e3e11188 Update copyright header to 2017
Update Ghoul repository
Remove libgdal link
2017-02-06 18:02:01 -05:00
Alexander Bock ae6ade497b Merge branch 'feature/render-bins' into feature/rosetta
Conflicts:
	data/scene/earth/earth.mod
	include/openspace/util/updatestructures.h
	modules/base/shaders/ephemeris_fs.glsl
	modules/base/shaders/plane_fs.glsl
2016-08-29 15:53:59 +02:00
Emil Axelsson b6be6da974 add support for additive blending in renderable plane 2016-08-25 20:44:00 +02:00
Kalle Bladin 5551da922d Update renderables to higher precision rendering by calculating M and V matrix in double precision. 2016-08-24 16:16:31 -04:00
Alexander Bock 906470f28e Untabify the rest of the source files
Update Ghoul repository
2016-04-18 20:14:29 +02:00
Alexander Bock f266f0bcee Updated copyright header 2016-02-05 22:47:37 +01:00
Emil Axelsson d4ff8119d1 refactor abuffer and add msaa support. volumes temporarily disabled. 2016-02-02 11:30:27 +01:00
Alexander Bock ca7dcd4762 Move shaders into their correct modules
Add path determination to modules that automatically sets correct path resolve tokens
2015-05-21 15:17:38 +02:00