Commit Graph

10 Commits

Author SHA1 Message Date
Jonas Strandstedt
3cad506b5b PowerScaling modifications
- Started working on PowerScaling with some initial changes
- Faking the stars by blending with the abuffer
- Changed texture filtering for planets, looks better in my opinion
2014-10-03 17:02:31 +02:00
Jonas Strandstedt
cc3f9ef34b Fixed ABuffer to update shader when Scengraph is updated 2014-09-29 13:03:58 +02:00
Jonas Strandstedt
576710f1ef Added fixed ABuffer implementation 2014-07-08 13:29:15 -04:00
Jonas Strandstedt
83205d6de1 Volume raycasting jittering
- Added jitter to volume rendering, reducing artefacts
- Added tracking of more shader files to update the resolve shader
2014-06-25 15:10:05 -04:00
Jonas Strandstedt
633c95a44b Started work on Samplers having IDs 2014-06-24 14:45:08 -04:00
Jonas Strandstedt
fe701ddc5a ABuffer uses sampler files
- RenderableVolumeGL provides a filepath to sampler
- ABuffer reloads all sampler files for each recompilation
- ABuffer has mostly private members
2014-06-24 11:31:06 -04:00
Jonas Strandstedt
3fe447274f Added intermediate ABuffer class to handle shader
- Refactored a lot of stuff
2014-06-23 16:59:19 -04:00
Jonas Strandstedt
6419f34b5a ABuffer working with small issues
- Pointing to bugfixed Ghoul
- Pointing to Ghoul with Linux file callback
- Fixed interaction distance control bug when moving to close
- Distance control with mouse wheel added
- Kameleonwrapper normalization based on histogram
- ABuffer seems to work with small issues
2014-06-18 10:34:40 -04:00
Jonas Strandstedt
4379d27cbc Single Linked ABuffer implementation 2014-05-29 12:25:04 -04:00
Jonas Strandstedt
4269282718 Intermediate ABuffer work 2014-05-27 16:28:46 -04:00