Commit Graph

550 Commits

Author SHA1 Message Date
Alexander Bock
f1fe2f197b General code cleanup 2020-04-14 15:48:58 +02:00
Alexander Bock
d8e9db76a3 Update the copyright header to 2020 2020-02-10 21:51:01 +01:00
Alexander Bock
24ce773da9 Update GLM version
Correctly initialize all values as they are no longer default-initialized
2020-02-10 00:09:31 +01:00
Alexander Bock
a51cee1f36 Add a method for creating a unique name for screenspace renderable (closes #652) 2019-12-27 21:25:22 +01:00
Alexander Bock
cf3a641103 Some small cleanup
Remove virtual attribute from some of the raycaster functions
2019-12-16 09:50:34 +01:00
Jonathas Costa
60813e3209 Final version with volume depth interpolation. 2019-11-26 11:06:39 -05:00
Jonathas Costa
aaa73415e9 Final touches in MW volume. 2019-11-13 15:36:13 -05:00
Jonathas Costa
9aba885b15 Merge branch 'master' into feature/FastVolume 2019-11-10 14:50:59 -05:00
Jonathas Costa
0fce6a8d26 Super-fast volume (aka Downscaled Volume Rendering). 2019-11-10 14:17:23 -05:00
Emil Axelsson
afb889ff82 Feature/serve screenshots (#1003)
* Take screnshots using lua function, returning screenshot number. Add screenshot endpoint.
* Change capitalization from screenShot to screenshot
* Fix screenshot filename collision bug when using multiple windows.
2019-11-01 10:41:59 +01:00
liuloppan
78eb673611 Feature/gui for touch (#967)
Merging in feature gui for touch. Enable touch module to run.
Currently only run on development mode with the "touch" scene.
2019-09-18 23:49:51 +02:00
Jonathas Costa
2c5fab7120 Removed unsused files and code. 2019-08-22 18:04:06 -04:00
Alexander Bock
e68de29ec6 Merge branch 'master' into integration/FXAA_Vol_Milkway 2019-08-22 17:45:20 +02:00
Alexander Bock
40545d99e5 Make Screenspace renderable work again (closes #959) 2019-08-22 16:31:55 +02:00
Alexander Bock
aa3ac0e3f2 Merge branch 'master' into feature/FXAA
# Conflicts:
#	include/openspace/rendering/framebufferrenderer.h
#	include/openspace/rendering/renderer.h
#	src/rendering/framebufferrenderer.cpp
2019-08-20 14:47:01 +02:00
Alexander Bock
ed6082aace Some smaller fixes 2019-08-20 10:04:20 +02:00
Jonathas Costa
15d6586e06 Get rid of MSAA GUI and updated framebuffer volume rendering (need more tests here). 2019-08-19 14:31:28 -04:00
Jonathas Costa
1fb65887d2 Even faster... 2019-08-19 10:39:48 -04:00
Jonathas Costa
bb44ed59d1 Ultra fast OpenSpace (still need some cleanning here and there). :-p 2019-08-18 15:59:17 -04:00
Jonathas Costa
701afc7daf Fixed bug causing atm leaking. 2019-08-18 11:50:22 -04:00
Jonathas Costa
844ea5f3d2 Added FXAA. 2019-08-16 13:44:56 -04:00
Jonathas Costa
f69545a4d7 Added HDR bypass. 2019-08-15 17:07:25 -04:00
Jonathas Costa
17d43d4c93 Removed unsused TMOs. Removed unused sliders and adjusted to default position others. 2019-08-15 14:23:14 -04:00
Emil Axelsson
904811f60d Small cleanup 2019-08-13 11:28:33 +02:00
Jonathas Costa
482631aa54 Fixed failed merging of master. 2019-07-31 15:05:52 -04:00
Alexander Bock
87ce1925b9 Fixing issue displaying negative numbers when download sizes are bigger than 2 GB (closes #925) 2019-07-31 11:46:20 +02:00
Jonathas Costa
67ba8a14dc Fixed problems after merging master into this branch. 2019-07-22 17:52:30 -04:00
Jonathas Costa
a6b90991b2 Merging Master 2019-07-22 16:47:58 -04:00
Jonathas Costa
20d24764e7 Cleaned code and removed unused features. 2019-07-22 16:05:00 -04:00
Jonathas Costa
df6c90b1ee Separated filters and cache from HDR. 2019-07-22 10:25:44 -04:00
Emil Axelsson
9934fc03b9 Fix scaling issue with screenspace renderables (#939) 2019-07-19 11:09:04 +02:00
Alexander Bock
fc28b98db9 Add basic instrumentation options to the renderengine and globebrowsing module
Instrumentation is disabled on default, but can be enabled in CMake
2019-07-19 09:55:41 +02:00
Emil Axelsson
6d725a7d50 Revive screen space browser and add example (#932)
* Revive screen space browser and add example
* Add reload triggerproperty and change autoplay policy
2019-07-16 13:29:21 +02:00
Jonathas Costa
0f09c36aa2 Bring back changes for transparency and added new error protection for big components. 2019-07-15 10:31:08 -04:00
Jonathas Costa
cb36a25d5a Improve FB renderer pipeline. 2019-07-14 18:32:00 -04:00
Jonathas Costa
2e751d0c66 Improved final image quality. Enabled automatic bloom. Fixed inverse HDR. 2019-07-14 18:01:49 -04:00
Jonathas Costa
3c5f4afc3f Super duper bloom. 2019-07-13 16:54:44 -04:00
Jonathas Costa
470a6d56d5 Faster bloom. 2019-07-13 15:39:31 -04:00
Jonathas Costa
420879c28b Fixed and Improved ping pong. 2019-07-03 09:43:55 -04:00
Jonathas Costa
db1dc5b1bb Changed ATM to ping pong. Geometry queue had a bad performance. 2019-07-02 21:44:46 -04:00
Jonathas Costa
f3e972790b Fixed bloom. Improved performance. 2019-06-27 22:00:19 -04:00
Jonathas Costa
6b5ce52173 Merged master. It broke the bloom filter. 2019-06-19 20:47:37 -04:00
Jonathas Costa
5fc11c9df2 Version with no NVidia hdr (removed now), transparency back to previous and LDR to HDR in Colors. Fix compilation for testing. (JCC: Add back changes before clean up). 2019-06-19 20:14:34 -04:00
Alexander Bock
d0c04cfc6b Various code cleanup 2019-06-18 10:47:15 +02:00
Alexander Bock
8f6520ea8f Feature/offline rendering (#906)
* Added functionality of saving out screenshots (with fixed FPS) from a recorded session during playback.
 * Test of feature to request if all data is ready to be rendered, primary used in GlobeBrowsing. Need to go over how chunkTiles are set to OK (some are never OK..).
 * Estimated having working request of checking if chunks with correct level have their color and height data loaded and ready to be rendered. Will re-enable frames saving and try making a movie.
 * Created adaptive LOD factor based on available/unavailable tile data (such that we don't run a lot of iterations with asking for a pile of data that does not fit in the tile cache).
 * Made it able to specify tile cache size in configurastion file. Renamed other Cache value to WMSCache, as we have the TileCache as well.
 * Fix for when focus node has nor renderable, when checking for if dersired data has been loaded. Should probably check all renderable/planets anyway, not just a focus object.
2019-06-18 10:15:35 +02:00
Alexander Bock
e5acc6c69a - Make current frame number available in the RenderEngine
- Add more information to the Dt-extremes case in the DashboardItem
 - Rename rawTiles to clearTiles in the asynctiledataprovider
2019-06-05 18:16:50 +02:00
Alexander Bock
a894e2cf5a Turn fade-in value into a property and move away from dedicated fadeIn, fadeOut methods (closes #869) 2019-05-22 22:08:54 -06:00
Jonathas Costa
368292aba6 Fixed global fade-out. (#867) 2019-05-18 11:17:53 -06:00
Micah Acinapura
0eabffe752 exposed renderable type to gui, fixed path for milkyway items (#866)
* exposed renderable type to gui, fixed path for miklyway items
* Changes to session recording topic
* Update webgui
2019-05-18 17:00:31 +02:00
Gene Payne
64298dea8c Changes to SGCT and OpenSpace render engine to resolve issue #589 (#865)
* Added property for aspect ratio

* Working version with aspect ratio slider controlling the FOV, and also gets updated by a window resize.

* Created horizontal fov property / GUI control that preserves aspect ratio by adjusting vertical fov to match, and updates with window resizing.
2019-05-17 16:49:09 -06:00