Alexander Bock
467a6c3542
Start migrating from GLEW to glbindings
...
Fix compile errors from wrong function parameters in OpenGL calls
2017-07-03 01:37:53 -04:00
Alexander Bock
f4ad2ce4c2
More include file cleanup
2017-05-15 15:27:59 -04:00
Alexander Bock
51b420f2c4
Remove warnings
...
- Unit tests
- core
- onscreengui
- debugging
- newhorizons
Update Ghoul
2017-04-10 14:33:45 -04:00
Alexander Bock
9b92a4e9ca
Reenable Hybridparser ( closes #221 )
2017-03-05 18:46:31 -05:00
Alexander Bock
1689dc4047
Move the PropertyOwner name specification into the constructor and adjust accordingly
2017-03-02 18:25:13 -05:00
Alexander Bock
8fd60ce8e6
- Remove documentation.h include and replace with forward declaration
...
- Move Documentation struct into documentation namespace
2017-03-01 18:13:15 -05:00
Alexander Bock
283c83e37c
Removing code analysis warnings
...
Start cleaning RenderEngine
2017-02-26 23:45:39 -05:00
Alexander Bock
94e3e11188
Update copyright header to 2017
...
Update Ghoul repository
Remove libgdal link
2017-02-06 18:02:01 -05:00
Alexander Bock
c937203dc3
Cleanup New Horizons module
2016-12-06 18:48:07 +01:00
Alexander Bock
b00595af40
Replacing const std::string with const char* to reduce binary size and initialization costs
2016-11-23 23:52:16 +01:00
Alexander Bock
e543163612
Updating Ghoul reference
...
Adapt to the API changes
2016-11-14 14:45:26 +01:00
Alexander Bock
c469be26c3
Make toggling the performance measurements a BoolProperty of RenderEngine
2016-11-06 02:00:42 +01:00
Alexander Bock
18b8aab898
Changes in ProjectionComponent initialization
...
- Remove parsing function
- Make ProjectionComponent accept sub-dictionary
Remove "Rotation" key-value from RenderableModelProjection
- Information moved into RenderableFOV to do conversion between object and frame
Changes in mod files to reflect ProjectionComponent and RenderableModelProjection changes
Added Documentation to
- RenderablePlanetProjection
- RenderableModelProjection
- ProjectionComponent
- PlanetGeometry
- ModelGeometry
2016-10-27 21:45:49 +02:00
Alexander Bock
69f72718c0
Enable the change of projection texture size in ProjectionComponent (closing #105 )
...
Make the Shadowmapping in RenderableModelProjection optional by setting a value in the mod file
2016-09-07 14:16:16 +02:00
Alexander Bock
3785d30ff6
Ability to enable and disable the ShadowMapping
2016-09-07 10:35:05 +02:00
Alexander Bock
0060e4782a
Adding a configuration value to ProjectionComponent that determines the aspect ratio of the projection texture (default = 1.0)
2016-09-01 09:54:49 +02:00
Alexander Bock
6884eca40e
Merge remote-tracking branch 'origin/feature/rosetta-shadowmapping' into feature/rosetta
...
Conflicts:
modules/newhorizons/rendering/renderablemodelprojection.cpp
modules/newhorizons/shaders/renderableModelProjection_fs.glsl
modules/newhorizons/util/projectioncomponent.cpp
2016-08-29 18:34:18 +02:00
Kalle Bladin
d042f6c4be
Merge branch 'develop' into feature/osirisrex
2016-08-19 12:33:49 -04:00
Emil Axelsson
6d56b1d38a
implement shadow mapping for image projections on non-convex bodies
2016-08-19 16:56:57 +02:00
Alexander Bock
2ae7095d9b
Fix image dilation (closing #108 )
...
- Using pixel(=texel) coordinates and integer offsets
- Using a single channel stencil texture instead of a 4-channel one
2016-08-18 16:29:00 +02:00
Alexander Bock
72e1e9231a
Add an update method to the ProjectionComponent that takes care of Shader rebuildin
2016-08-18 16:27:44 +02:00
Alexander Bock
e284543434
Make use of a secondary stencil buffer for masking the dilation areas
2016-08-18 11:43:51 +02:00
Alexander Bock
4f1fe0dd49
Add optional image dilation to the ProjectionComponent
2016-08-17 11:25:29 +02:00
Erik Broberg
22d125c192
Add unimplemneted class InstrumentTimesParser
2016-08-05 13:25:02 -04:00
Erik Broberg
e664929bf2
Allow SequenceTypes to have multiple parsers
2016-08-05 13:19:19 -04:00
Alexander Bock
6f05ed3b98
Make ProjectionComponent an actual component rather than using inheritance
2016-06-29 23:27:01 +02:00
Alexander Bock
25b49e882d
Automatically remove placeholder.png for the projection cases where a real image is available
2016-06-05 16:11:06 +02:00
Alexander Bock
9a3818f007
ProjectionComponent always loads the placeholder textures and reuses it
2016-06-04 20:58:58 +02:00
Alexander Bock
ef75066478
Rename projection shaders to more sensible names
2016-06-04 20:42:10 +02:00
Alexander Bock
3d82173ff0
Don't set alpha value to 1.0 for all projection images
2016-06-04 20:33:17 +02:00
Alexander Bock
2700ef6ea8
Moving potential targets into ProjectionComponent
2016-06-04 13:45:55 +02:00
Alexander Bock
4dda541d1f
More work on refactoring RenderablePlanetProjection and RenderableModelProjection
2016-06-04 13:38:50 +02:00
Alexander Bock
491226ea7a
Started refactoring RenderableModelProjection and RenderablePlanetProjection to place common code into ProjectionComponent
2016-06-03 18:30:16 +02:00