Commit Graph

24 Commits

Author SHA1 Message Date
Alexander Bock
fc9b2ab091 Increase the compilation speed (#3545)
- Remove toStringConversion function and move json_helper include out of numericalproperty.inl
  - Optimizing some header files
  - Remove duplicate Lua functions from properties. 
  - Move List,Option,Selection,String, and TriggerProperty into misc folder
  - Move lua_helper include out of inline file
  - Add lua_helper to the precompiled header
  - Declare property functions as final. No longer have OptionProperty derive from IntProperty
  - Remove Dictionary header from properties
2025-03-14 11:22:40 +01:00
Alexander Bock
820e90eab4 Happy new year 2025-01-14 16:21:08 +01:00
Alexander Bock
32867630cc Add an explicit layer order to globebrowsing layers rather than relying on insertion order (#3281)
* Add z-index feature for layers
* Give all default layers a z-index
* The given z-index makes the layers have the same order as in 0.19.0
* Giving z-indices to all non-overlay layers
* Remove the z-index adjustment for manual layers
* Added zIndex parsing for .info files (#3298)
* No need to explicitly check the zIndex against an empty string.  Make similar check for identifier work correctly

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Co-authored-by: Malin E <malin.ejdbo@gmail.com>
Co-authored-by: Micah Acinapura <micahnyc@gmail.com>
2024-06-04 16:29:33 +02:00
Alexander Bock
6e29d898cf Update copyright header 2024-02-06 15:53:24 +01:00
Alexander Bock
27608634b2 Remove warnings (#2999)
* Remove warnings for MSVC, GCC, and Clang 17
2024-01-18 09:58:20 +01:00
Joakim Kilby
f179f20c96 Remove tile-padding to reduce stair-stepping issues (#2842)
* account for availability of next level in desired level

solves #2834

* remove tile-padding option & functionality

* remove (no longer needed) recursive read function

since we no longer padd tiles we cannot sample outside of a read region
anymore.

* change default tilesize for heightlayers to avoid discontinuities

* make frustum culling control a debug property

* Small style guide fix

* clarify if-statement with comment

* add variable for default height-tile resolution, update comment

---------

Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
2023-08-14 13:38:20 +02:00
Ylva Selling
7a0472fa35 Don't call update function unless layer has been initialized 2023-06-08 14:28:29 -04:00
Alexander Bock
bde840ad03 Remove a bunch of compiler warnings
* Remove compile warnings
* Coding style fix
2023-05-16 11:59:28 +02:00
Emma Broman
554373eb3e Fading of propertyowners through GUI, and more owners with fade property (#2557)
* Add property in OpenSpaceEngine for fading duration when enabling / disabling

* Add interface for fadeable components and apply to renderable

* Make layers a fadeable component

* Make globelabels a fadeable component

* Make labelscomponent a fadeable, and give it an enabled property

* Make screenspace renderables fadeable components

* Introduce concept of parent fadeables, to fade out subowners with parent

* Make rings fadeable as well

---------

Co-authored-by: Alexander Bock <alexander.bock@liu.se>
2023-04-06 12:49:49 +02:00
Alexander Bock
4f4764209f Happy new year 2023-01-02 11:19:33 +01:00
Alexander Bock
edb8bc2fdc Cleanup of the globebrowsing support code 2022-07-27 15:57:21 +02:00
Alexander Bock
cdac4942b6 Merge branch 'master' into feature/tileproviders
# Conflicts:
#	ext/ghoul
#	modules/globebrowsing/src/tileprovider.cpp
#	modules/globebrowsing/src/tileprovider.h
2022-01-01 12:34:42 +01:00
Alexander Bock
d7d279ea16 Happy new year 2022-01-01 12:32:55 +01:00
Alexander Bock
cd2fc3f88a Splitting tile providers back into individual files 2021-12-30 11:52:34 +01:00
Alexander Bock
1245a9f9fa Remove some unnecessary state from TemporalTileProvider and return value from update functions 2021-12-27 22:16:42 +01:00
Alexander Bock
7004c02b86 Happy new year 2021-01-02 15:26:51 +01:00
Micah
f617331c33 update to solarsystem for description on scene graph node. added earth observing trails for planets 2020-10-08 23:39:30 -04:00
Alexander Bock
d8e9db76a3 Update the copyright header to 2020 2020-02-10 21:51:01 +01:00
Alexander Bock
24ce773da9 Update GLM version
Correctly initialize all values as they are no longer default-initialized
2020-02-10 00:09:31 +01:00
Alexander Bock
566fe7f434 Adding documentation to RenderableGlobe and layers (closes #651)
Fix mars after detecting that identifiers were missing
2019-07-30 17:48:43 +02:00
Alexander Bock
fc28b98db9 Add basic instrumentation options to the renderengine and globebrowsing module
Instrumentation is disabled on default, but can be enabled in CMake
2019-07-19 09:55:41 +02:00
Alexander Bock
bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Alexander Bock
65195975bb Add display showing the number of active layers
Automatically disable last layer if number of texture units is exhausted
Closes #427
2018-11-21 17:32:51 -05:00
Alexander Bock
9047dc7a3e Feature/globebrowsing speedup (#735)
* Removal of ChunkRenderer, ChunkedLodGlobe, ChunkCuller, chunklevel evaluator, culling classes, layershadermanager, GpuLayer, GPUData, ChunkNode, Grid, BasicGrid, Chunk files, Angle, AABB classes, PointGlobe, Ellipsoid, TileSelector, tiledatatype, iodescription, simplerawtilerreader, rawtilereader
 * Less dynamic allocation for SkirtedGrid, LayerManager, RenderableGlobe, TextureUnit
 * Clean up memory management in RawTiles
 * Code simplification
 * Optimize shader uniform setting
 * Introduce UniformCache
 * Callback simplification
 * Turn ChunkNode into a struct
 * Use a MemoryPool to organize all ChunkNodes rather than use unique_ptr and the necessary memory allocation
 * Collect draw calls
 * Consolidate fragment shaders between local and global renderer
 * Shader cleanup and optimization
 * Update CMake to not include included shaders
 * Integrate traversal function into the looping
 * Replace std::queue with std::vector
 * Merge TextureContainer into MemoryAwareTileCache
 * Lazy computation of chunk bounding boxes
 * Memory management of LayerGroup
 * Remove class hierarchy from tileproviders (temporaltileprovider not working yet)
 * Remove PBO classes
* Chunk status stored in Chunk
* Don't create a copy of the ChunkTilePile
* Enable culling by projected area on default
* Have raw tile reader return a Tile instead of a shared_ptr to a tile
* Start making GDAL mandatory
* Increase the default lod scale factor to 15
2018-10-30 17:20:06 -04:00