* Add ability to render the bounding sphere as a debug option
* Separate boundingsphere and interactionspheres
* Correctly compute BoundingSpheres for more renderables (RenderablePlanesCloud, RenderableOrbitalKepler)
* Fixed renderablesmallbody selective rendering props to accept asset file settings
* Set to only show selective rendering log info msg if render size is 1
* Mirrored selective rendering behavior from smallbody to satellites
* Added property coupling of values to satellite/asteroid render settings for size, start index, upperlimit
* Fix for selective rendering with synced render settings
* Removed redundant property definitions for codegen compliance
* Improvements to documentation and handling values spec'd in asset file
* Fix for satellites: selective rendering settings specified from assets
* Adapting to introduction of new Dictionary class in Ghoul
* Mainly replacing usage of float instead of doubles as expected
* Adjust to the lack of the hasKeyAndValue function
* Cleaner handling of global state
* Prevent Lua memory corruption (closes#982)
* Initialize glfw first thing to prevent weird joystick loading bug during startup