* update background and foreground colors in launcher
* Change tab order and preliminary focus visuals
* update focus color
Improves on #3091 but does not fixes it, the contrast ratio is 2.4/2.9-3.3 versus the white border/the gray background on each button/dropdown
* update focus border width
* Update color of error messages fixes#3103
* Enable enter key interaction on ui launcher buttons fixes#3092
* Update accessibility names on buttons and fields where the current readout does not make sense, fixes#3089
* Fixed issue where you could not tab out of multiline textfields
* Add overlay to the launcher image to increase contrast
* Slightly improves readability of Start button fixes#3096
We decided to keep the all caps to indicate call to action
* Add start button to have default focus which enables quick start by pressing enter or space on startup
* Removed overriden object name
* Update color label text for better clarity fixes#3094
The actual fix is in #9a7e8e1
* Add `esc` keypress to exit the launcher fixes#3097
* add placeholder text for profile name fixes#3101
* Fixed issue with properties, assets, and keybindings multiline readout, fixes#3098
* Change tab order of properties, assets, and keybindings: text area -> edit button, fixes#3099
* Add prompt to user warning of unsaved changes in profile editor
* Add error message dialog fixes#3100
* Removed unused code
* Remove hardcoded color for information text in cameradialog
* Don't compare profile files but profiles instead
* Add same focus outline to all buttons in launcher
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Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* remove code for controlling group sorting in ImGui
We only use this for debug and the sorting here is no longer relevant
* Add feature to add custom ordering to UI groups
* Tiny cleanup
* Add numerical ordering for night sky planets
* Update Lua function name and create an event when ordering updated
* Set top-level ordering
* Add function documentation
* Add a custom ordering that previously was hardcoded in UI
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Rename GUI ordering function
* Update GUI hash
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Remove events for scenegraphnodes and screenspacerenderables
* Add events for updating the property tree
* Remove duplicate function calls
* Update src/properties/propertyowner.cpp
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Address PR comments and make helper functions with better comments
* Make uri function not return the identifier if the uri is not valid
* Rename fullyQualifiedIdentifier to uri
* Update gui hash
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Co-authored-by: Ylva Selling <ylva.selling@liu.se>
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Add possiblity to sort SGNs in GUI based on numerical value
And apply to grids
* Fix mistake in docs
* Apply suggestions from code review
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
* Rename Order -> Ordering and remove unused getter functions
* Update GUI hash to match the UI changes
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Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
* Update some pathnavigator script documentation
* Update navigationhandler script docs
* Update returned information for joystick axis function
* Add another reference link to a navigation state
* Make punctuation consistent
* Consistent mentioning of navigation states
* Remove TODO comments - We will not get to fixing them as of now
* Use more explicit names for add navigation function arguments
Co-authored-by: Malin E <malin.ejdbo@gmail.com>
Co-authored-by: Andreas Engberg <48772850+engbergandreas@users.noreply.github.com>
* Add script for jumpTo scene graph node and navigation state
* Add property to control how long the fading takes (navigation handler)
* Update GUI hash
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Always add GUI properties, even if tag is not in the asset
To make objects wihtout GUI tag be included in the UI
* Hide the hover circle, to clean up scene menu list a little
* set root node gui hidden property to true
* Properly add the gui properties for all scene graph nodes (even root)
* Update GUI hash
* Allow changing color map during runtime
* Stary building asset with colormaps (currently using local files)
* Add option to invert the color maps
* Remove final use of local viridis file in example and fix broken cmap update
* Use synced resource for colormap files
* Update advanced colormapping example
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Update data/assets/util/default_colormaps.asset
* Capitalize first letter of exported keys, to be more consistent with rest of code base
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Add a camera path topic and compute remaining time in path
* Remove unused parameter in function
* Include speed scale in estimation of time the path will take
* Includes cleanup and address review comments
* Round instead of ceil, to make countdown reach 0 in most cases
* Update GUI hash
* Add tags that can be used to set object visibility from UI
* Add module property for hiding/showing orbiting uncertainty disc
* Add tag for 1 AU ring and change color to something that's different from orbits
* Add property for circle color
* Add temporary gui hash for easier testing
* Update modules/exoplanets/exoplanetsmodule.cpp
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Update GUI hash to correct commit on webgui master
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>