Commit Graph

65 Commits

Author SHA1 Message Date
Kalle Bladin 039c5293c2 Render several texture layers on top of each other with more datasets. 2016-05-17 16:54:21 -04:00
Kalle Bladin daf1b5873e Rendering using many layers. 2016-05-16 20:48:23 -04:00
Kalle Bladin 2909d120e5 Try a new dataset for color texture. 2016-05-16 10:27:57 -04:00
Erik Broberg b63f427cff Fixed bug in GdalDataConverter<T>::geodeticToPixel which caused some tile texture data to be read and displayed incorrectly 2016-05-07 00:10:23 -04:00
Kalle Bladin 004f7c6185 Temporary solution to problem with too small tiles. 2016-05-05 19:32:59 -04:00
Kalle Bladin 6de208721d Separate shader files. 2016-05-04 13:19:46 -04:00
Kalle Bladin 6f4e39cc7d Generalize gdaldataconverter so it can handle any data type. 2016-05-03 16:00:29 -04:00
Kalle Bladin 81b2c69284 Solve merge conflict in texturetilesety 2016-05-02 11:44:55 -04:00
Kalle Bladin 1e352b7826 Testing simple global heightmapping using color textures. 2016-05-02 11:19:16 -04:00
Erik Broberg 3a3038e862 Carving out cachable geodetic tiles from GDAL datasets 2016-05-02 11:13:41 -04:00
Kalle Bladin 2df2d25305 Use dictionary to set radii of globe. 2016-04-28 22:07:45 -04:00
Kalle Bladin 78339e909c Load TWMS using GDAL. Iimage is flipped in y direction and the reading is not general enough yet. 2016-04-27 23:21:42 -04:00
Erik Broberg e6195486ae GDAL trying opening WMS config file 2016-04-25 16:01:09 -04:00
Erik Broberg 299cd27f2c Fixed bug Camera (view rot matrix had translation components) and structured Camera code 2016-04-14 12:47:12 -04:00
kbladin 506c624a73 Created new scene with a debug globe in the center. 2016-04-05 15:37:10 -04:00