* Add possibility to capture, edit & replay camera-keyframes
* fix compilation on non-windows systems
* use cbegin/cend instead of std::views
* Coding style adaptions
* Member variable names
* add Keyframe struct, fix pr suggestions
* add function to remove keyframes
* add lua function to fetch keyframes
* Update lua documentation
* add constexpr keys for json entries
* Add log info messages, input checks and general pr suggestions
* update comments to doxygen style
* batch of pr suggestions
* add jump to keyframe function
* update docs
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Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Andreas Engberg <adde.engberg@gmail.com>
* Update test files
* Fix apollo test
* Cleanup test files
* Include information about the profile being loaded
* Add documentation about the visual tests
* Adding some Tracy zones
* Move point cloud dataset loading to initialize function to speed up startup
* Switch order of operations in memoryaware tile cache to speed up startup
* Move point cloud dataset loading to initialize function
* Add more Zone Scoped and rearrange SDSS loading
* More speed up
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Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
* Add event topic
Add ability to subscribe to events via js-api
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Output an error if no status or event object is passed to payload
* fixed typo
* Report a warning if user tries to unsubscribe to a non registered event/type combination
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Separate layers for the Moon and Earth
* One asset each for each server, New York, Utah, and Sweden
* Add the layers asset files for Earth and Moon
* Add new layers structure for Mars and Europa
* Add layers assets for Mercury and Enceladus
* Add more layer assets for all servers
* Add layer assets for each server on the top asset level
* Rename Venus Utah cloud combo layer asset (breaking change)
* Clean up layer asset descriptions
* Update layer asset version name
* Fix base layers error
* Add configuration option to choose layers server
* Add Lua functions to access configuration settings
* Extend configuration Lua function
* Add layer server setting in setting gui + add 'None' as a server option
* Add base layers when server 'None' is used
* Add tests for the new Layer Server setting
Limits the number of URL synchronization downloads by time stamping files for X seconds fixes (#2586).
Also, show the amount of downloaded data as soon as the download is started fix (#2460)
* Adds time validity to UrlSynchronized files (#2586)
Updated affected asset files. Satellite asset files lasts for 24h by default now. Other assets are updated to work as before. Obs timestamp is computed using UTC time.
* Code cleanup
* Update httpsynchronization.cpp
* Applied suggestions from code review
* Update multi-line comment to `//`
* Remove accidental commas in .asset files
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Fixed PR comments + bug in .asset file
* Refactor code
* Reports downloaded data as early as possible, fixes (#2460)
* More files
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Emma Broman <emma.broman@liu.se>
Fixes task 1 of (#494)
* Removed loading screen progress bar
It was removed because it does not show an accurate estimation of load times and is rarely used (off by default)
* Add status info to the loading screen on warnings and errors
Add: Warning logs and above to loading screen, fixes task 1 of (#494)
Removed code duplication in openspanceengine.cpp
Fixed some bugs where completed assets would not disappear from the screen
* Update the design & address PR comments
* Address PR comments & add bool to show/hide log msg
* Delete test_configuration.cpp
* Update Ghoul submodule
* Renders number of warnings and errors to screen
* Update renderengine.cpp
* Adapt new function to the coding style
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Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
* Rename remote scripting property to reflect better what it does
* Change the remote scripting name in all modules
* Update all scripts and action calls to use the new property for sync
* Simplify code that decides whether to send actions to nodes and peers
* Move Lua console hint text to be right top aligned
* Update Lua script topic
* Added new JSON key whether or not the script should be synced to other
nodes and peers
* Per default all scripts sync to everyone
In the next full release, we should have two separate keys that
decides whether to sync and send to nodes and peers separately
* Add some comments that explain why there is no sync for some scripts
* Make sync argument in trigger action function BooleanType
* Add profile edit to start camera at a given scene graph node
* Restructure some navigation code to allow computing camera pose from node
* Delay computation of camera pose for node spec as well... And give NodeInfo a more extensive name (The objects may move during the frame, making the computed pose invalid)
* Update to make scene graph node first option in editor
* Add some description to each tab in the camera dialog
* Add operator== for CameraGoToNode struct to make the unit tests compile
* Add version handling for new profile version
* Add option to specify an optional height
* Update current version constant, for old test cases to go through successfully
* Add some test files
Note that apparently, the profile loading does not check the values of the individual fields, just existence, and type. So added two test cases that are not currently checked.
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Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
* Add support for multiple windows & viewports
With correct rendering of both Scene and Overlays/GUI.
GUI is restricted to either the first window or any other windows tagged
with "GUI", overlays are drawn on all windows/viewports.
Closes#2542 and #1645