Commit Graph

6 Commits

Author SHA1 Message Date
Jonas Strandstedt
d378428dc4 Crude PowerScale implementations
- Added PowerScaling to RenderableVolumeGL and RenderableFieldlines
- Removed the use of volumeraycasterbox since it used FBO and textures
which was not used anymore.
- Added a simple box implementation to RenderableVolumeGL that can have
PowerScaled vertex positions

TODO: The #include command needs to be extended in some way since the
FieldLines passthrough shader can't access the PowerScaled includes in a
good way.
2014-06-26 15:25:49 -04:00
Jonas Strandstedt
437f511f48 Cleaned up fragment shader in power scaling
- Added Licence to shaders
2014-06-25 10:21:06 -04:00
Jonas Strandstedt
f4dad8dc1c Intermediate ABuffer
- Raycasting works
- TODO: Mix raycasting with fragment list
- TODO: Fix PowerScaling
2014-06-05 13:18:22 -04:00
Jonas Strandstedt
0a539caf41 Cleanup and removal of pscVolume shaders 2014-06-02 15:52:15 -04:00
Hans-Christian Helltegen
986c7a764f Improved twopass raycaster. Started working on singlepassraycaster 2014-02-28 21:41:56 +00:00
Hans-Christian Helltegen
53140a1fcd Poor mans ray-casting works, added a function for reading .raw files 2014-02-27 23:26:32 +00:00