Jonas Strandstedt
adec1fc215
Moved powescaling shader funcitonality
...
- Added separete files for the power scaling algorithms
- Added shader tracking and updating for the new files
2014-06-25 16:44:07 -04:00
Jonas Strandstedt
83205d6de1
Volume raycasting jittering
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- Added jitter to volume rendering, reducing artefacts
- Added tracking of more shader files to update the resolve shader
2014-06-25 15:10:05 -04:00
Jonas Strandstedt
437f511f48
Cleaned up fragment shader in power scaling
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- Added Licence to shaders
2014-06-25 10:21:06 -04:00
Jonas Strandstedt
f4dad8dc1c
Intermediate ABuffer
...
- Raycasting works
- TODO: Mix raycasting with fragment list
- TODO: Fix PowerScaling
2014-06-05 13:18:22 -04:00
Jonas Strandstedt
08a8e2f3bb
Intermediate ABuffer commit
2014-06-03 16:50:47 -04:00
Jonas Strandstedt
0a539caf41
Cleanup and removal of pscVolume shaders
2014-06-02 15:52:15 -04:00
Jonas Strandstedt
d2ccf6cdfb
Intermediate ABuffer with ABufferStruct_t
2014-06-02 13:35:17 -04:00
Jonas Strandstedt
4379d27cbc
Single Linked ABuffer implementation
2014-05-29 12:25:04 -04:00
Jonas Strandstedt
b1eab2cf03
Finalized first draft for the SceneGraph
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- Refactored several files
- Implemented PositionInformation subclasses
- Added standard shaders in the shader directory
- Removed SceneGraphLoader, now integrated in the SceneGraph
- TODO: Further testing and improvements to the PowerScale coordinate
system
2014-03-13 11:21:30 -04:00