jonasstrandstedt
7b2b81ed54
Fix memory leaks and proper deinitialization
2014-12-11 10:13:10 +01:00
Alexander Bock
f201d4a622
Fix return-value-optimization errors
2014-12-09 19:39:16 +01:00
Alexander Bock
82c42cb97a
General code cleanup
2014-12-09 18:36:23 +01:00
Jonas Strandstedt
a5e122b822
Improved the Lua documentation
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- Lua documentation now needs a string giving the arguments list.
- When generating documentation first prints the command list and then prints
the documentation for each command.
- Supports fixed max line length (set to 80)
- Uses four blank spaces as padding (easily replacable)
2014-12-03 14:13:53 +01:00
Alexander Bock
b05c4cf30f
Add capabilities to write out documentation of all Lua functions on startup
2014-11-29 14:03:49 +01:00
Alexander Bock
1e5c181cee
Fix adding of multiple lua libraries with the same name by allowing them to be merged internally
2014-11-18 19:41:02 +01:00
Alexander Bock
6b40cb18fb
Merge branch 'feature/interactionhandler' into develop
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Conflicts:
include/openspace/engine/openspaceengine.h
include/openspace/interaction/interactionhandler.h
src/engine/openspaceengine.cpp
src/interaction/interactionhandler.cpp
src/rendering/renderengine.cpp
2014-11-18 15:46:26 +01:00
Jonas Strandstedt
31c76f3e3c
Added key binding from Lua possible
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- Possible to add key bindings from Lua possible. This calls Lua scripts
from key commands.
- Temporary fixed a small bug for volume rendering
2014-11-17 17:02:40 +01:00
Jonas Strandstedt
f85e18dc18
OS X now doesn't crash for volumes
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- Fixed a few warnings
2014-11-05 17:11:27 +01:00
Alexander Bock
86efb3573b
More work in preparing for lua-based keyboard controller
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Modified ScriptManager to decouple adding libraries from registering libraries
Allowing ScriptManager to register libraries to other lua states as well
2014-10-14 00:08:26 +02:00
Alexander Bock
4d756daaf6
Simplified error handling in Lua API
2014-09-27 15:25:35 +02:00
Alexander Bock
4cea480882
Added Lua function to access absolute Paths
2014-09-26 14:35:04 +02:00
Alexander Bock
dd629db53d
More code cleanup, force inclusion of swizzling for GLM
2014-09-19 17:44:33 +02:00
Alexander Bock
66722e83a6
Cleaned up script functionality in SceneGraph
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Removed scriptfunctions.h and cpp as the functions have moved into other classes
2014-09-14 18:36:33 +02:00
Alexander Bock
9b2a04a8c4
More work on Time class
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Fixed bool -> int conversion in SpiceManager
2014-09-14 15:51:46 +02:00
Alexander Bock
0eeeb8efd6
More work on fixing script access to time
2014-09-13 19:25:33 +02:00
Alexander Bock
d90e35372a
Added possibility to specify a conversion function between C++ and Lua for properties
2014-09-02 20:04:42 +02:00
Alexander Bock
e7697a4ce0
Enable setting and getting property values from Lua scripts
2014-08-31 17:52:02 +02:00
Alexander Bock
9671921331
More work towards a unified interface for accessing properties
2014-08-30 10:01:11 +02:00
Alexander Bock
79174d5b6c
Cleaned up scripts directory
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Made scripts runnable at startup
Added printing functions and remapped default Lua printing
2014-08-29 13:04:20 +02:00
Alexander Bock
1782857c72
Bugfix accessing properties
2014-08-21 18:52:47 +02:00
Alexander Bock
5793498ddf
Added first version of ScriptEngine, allowing Lua script to set propety values
2014-08-21 18:44:42 +02:00