Emil Axelsson
fa1bf5873f
fix fisheye rendering bug
2016-06-15 10:41:47 +02:00
Emil Axelsson
1901166640
improved galaxy rendering
2016-06-03 11:16:57 +02:00
Alexander Bock
906470f28e
Untabify the rest of the source files
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Update Ghoul repository
2016-04-18 20:14:29 +02:00
kalbl
86debebdd9
Fix compilation errors for OSX.
2016-03-30 15:20:20 -04:00
Emil Axelsson
ebe10a29b5
Volume rendering compatible with abuffer and framebuffer renderers
2016-03-21 16:40:24 +01:00
Emil Axelsson
d4ff8119d1
refactor abuffer and add msaa support. volumes temporarily disabled.
2016-02-02 11:30:27 +01:00
Alexander Bock
4e4de3f40e
Changing the hardcoded bv-color map to a transfer function based map
2014-12-05 22:58:14 +01:00
Jonas Strandstedt
5daa77f7b2
Fixed Release build for windows
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- Release build is booting but something goes wrong with spice
2014-10-27 15:22:14 +01:00
Jonas Strandstedt
3cad506b5b
PowerScaling modifications
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- Started working on PowerScaling with some initial changes
- Faking the stars by blending with the abuffer
- Changed texture filtering for planets, looks better in my opinion
2014-10-03 17:02:31 +02:00
Jonas Strandstedt
2d359fd48c
Started working on modularizing PSC and ABuffer
2014-09-26 17:03:59 +02:00
Jonas Strandstedt
adec1fc215
Moved powescaling shader funcitonality
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- Added separete files for the power scaling algorithms
- Added shader tracking and updating for the new files
2014-06-25 16:44:07 -04:00
Jonas Strandstedt
437f511f48
Cleaned up fragment shader in power scaling
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- Added Licence to shaders
2014-06-25 10:21:06 -04:00